tp/include/d/actor/d_a_hozelda.h

157 lines
4.2 KiB
C++

#ifndef D_A_HOZELDA_H
#define D_A_HOZELDA_H
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_player.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
class daHoZelda_matAnm_c : public J3DMaterialAnm {
public:
daHoZelda_matAnm_c() {
init();
}
void init();
void setNowOffsetX(f32 i_offsetX) { mNowOffsetX = i_offsetX; }
void setNowOffsetY(f32 i_offsetY) { mNowOffsetY = i_offsetY; }
f32* getNowOffsetXP() { return &mNowOffsetX; }
f32* getNowOffsetYP() { return &mNowOffsetY; }
virtual ~daHoZelda_matAnm_c() {}
virtual void calc(J3DMaterial*) const;
static u8 getEyeMoveFlg() { return mEyeMoveFlg; }
static void offEyeMoveFlg() { mEyeMoveFlg = false; }
static void onEyeMoveFlg() { mEyeMoveFlg = true; }
static u8 getMorfFrame() { return mMorfFrame; }
static void setMorfFrame(u8 i_frame) { mMorfFrame = i_frame; }
static void decMorfFrame() { cLib_calcTimer<u8>(&mMorfFrame); }
static u8 mEyeMoveFlg;
static u8 mMorfFrame;
/* 0x0F4 */ f32 field_0xf4;
/* 0x0F8 */ f32 field_0xf8;
/* 0x0FC */ f32 mNowOffsetX;
/* 0x100 */ f32 mNowOffsetY;
};
struct daHoZelda_hio_c1 {
/* 0x0 */ s16 bow_search_y_angle;
/* 0x2 */ s16 bow_start_angle;
/* 0x4 */ s16 bow_end_angle;
/* 0x6 */ s16 field_0x6;
/* 0x8 */ f32 bow_start_distance;
/* 0xC */ f32 bow_end_distance;
};
struct daHoZelda_hio_c0 {
daHoZelda_hio_c0() {}
static daHoZelda_hio_c1 const m;
};
class daHoZelda_hio_c : public JORReflexible {
public:
daHoZelda_hio_c() {
#if DEBUG
m = daHoZelda_hio_c0::m;
#endif
}
/* 0x4 */ s8 mID;
#if DEBUG
void genMessage(JORMContext*);
virtual ~daHoZelda_hio_c() {}
/* 0x8 */ daHoZelda_hio_c1 m;
#endif
};
#if DEBUG
#define HOZELDA_HIO_CLASS daHoZelda_hio_c
#else
#define HOZELDA_HIO_CLASS daHoZelda_hio_c0
#endif
/**
* @ingroup actors-unsorted
* @class daHoZelda_c
* @brief Zelda (Horseback)
*
* @details
*
*/
class daHoZelda_c : public fopAc_ac_c {
public:
int createHeap();
void modelCallBack(u16);
int create();
~daHoZelda_c();
int setDoubleAnime(f32, f32, f32, u16, u16, f32);
int setUpperAnime(u16);
void resetUpperAnime();
int setSingleAnime(u16, f32, f32, s16, f32);
void animePlay();
void setEyeBtp(u16);
void setEyeBtk(u16, u8);
void setNormalFace();
void setAnm();
void setBowModel();
void setMatrix();
void shootArrow();
void deleteArrow();
void setBowBck(u16);
void setRideOffset();
void clearEyeMove();
void setEyeMove(cXyz const*, s16, s16);
void setNeckAngle();
void searchBodyAngle();
int execute();
int draw();
MtxP getRightHandMtx() { return mpZeldaModel->getAnmMtx(22); }
MtxP getRightFingerMtx() { return mpZeldaModel->getAnmMtx(23); }
u8 checkBowMode() const { return mBowMode; }
void setDamageInit() { mDamageInit = 1; }
u8 checkSingleRide() const { return mIsSingleRide; }
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpZeldaModel;
/* 0x574 */ J3DModel* mpBowModel;
/* 0x578 */ mDoExt_btpAnm mEyeBtp;
/* 0x590 */ mDoExt_btkAnm mEyeBtk;
/* 0x5A8 */ mDoExt_MtxCalcAnmBlendTblOld* field_0x5a8;
/* 0x5AC */ mDoExt_AnmRatioPack mAnmRatioPack[3];
/* 0x5C4 */ mDoExt_MtxCalcOldFrame* field_0x5c4;
/* 0x5C8 */ daPy_frameCtrl_c mFrameCtrl[3];
/* 0x610 */ daHoZelda_matAnm_c* mpMatAnm[2];
/* 0x618 */ Z2Creature mSound;
/* 0x6A8 */ mDoExt_bckAnm mBowBck;
/* 0x6C4 */ daPy_actorKeep_c mArrowAcKeep;
/* 0x6CC */ daPy_actorKeep_c mGndAcKeep;
/* 0x6D4 */ HOZELDA_HIO_CLASS* mpHIO;
/* 0x6D8 */ u8 mBowMode;
/* 0x6D9 */ u8 mAnmTimer;
/* 0x6DA */ u8 field_0x6da;
/* 0x6DB */ u8 mDamageInit;
/* 0x6DC */ u8 field_0x6dc;
/* 0x6DD */ u8 field_0x6dd;
/* 0x6DE */ u8 field_0x6de;
/* 0x6DF */ u8 mIsSingleRide;
/* 0x6E0 */ s8 mReverb;
/* 0x6E1 */ u8 field_0x6E1[0x6E4 - 0x6E1];
/* 0x6E4 */ u16 field_0x6e4[2];
/* 0x6E8 */ u16 mUpperAnmID;
/* 0x6EA */ u16 mBowAnmID;
/* 0x6EC */ csXyz mNeckAngle;
/* 0x6F2 */ csXyz mBodyAngle;
/* 0x6F8 */ cXyz field_0x6f8;
/* 0x704 */ const Vec* mpRideOffset;
};
#endif /* D_A_HOZELDA_H */