mirror of https://github.com/zeldaret/tp.git
148 lines
4.2 KiB
C++
148 lines
4.2 KiB
C++
#ifndef D_A_NPC_BANS_H
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#define D_A_NPC_BANS_H
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#include "d/actor/d_a_npc.h"
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#include "d/d_shop_system.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Bans_c
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* @brief Barnes
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*
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* @details
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*
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*/
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struct daNpc_Bans_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 run_spd;
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};
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class daNpc_Bans_Param_c {
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public:
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virtual ~daNpc_Bans_Param_c() {}
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static daNpc_Bans_HIOParam const m;
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};
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#if DEBUG
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class daNpc_Bans_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_Bans_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x8 */ daNpc_Bans_HIOParam m;
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};
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#define NPC_BANS_HIO_CLASS daNpc_Bans_HIO_c
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#else
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#define NPC_BANS_HIO_CLASS daNpc_Bans_Param_c
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#endif
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class daNpc_Bans_c : public dShopSystem_c {
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public:
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typedef int (daNpc_Bans_c::*actionFunc)(void*);
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typedef int (daNpc_Bans_c::*cutFunc)(int);
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~daNpc_Bans_c();
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cPhs__Step create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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u8 getType();
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BOOL isDelete();
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void reset();
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void afterJntAnm(int);
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void setParam();
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BOOL checkChangeEvt();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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bool setScoopAnm(int, int, f32);
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bool afterSetMotionAnm(int, int, f32, int);
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BOOL selectAction();
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BOOL chkAction(actionFunc);
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BOOL setAction(actionFunc);
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BOOL checkPlayerIn2ndFloorOfBombShop();
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void orderAngerEvt();
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fopAc_ac_c* getKMsgTagP();
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void setPrtcls();
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int cutAnger(int);
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int cutPurchase(int);
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int wait(void*);
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int tend(void*);
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int talk(void*);
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int shop(void*);
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int test(void*);
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daNpc_Bans_c(
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daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData, char** i_arcNames)
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: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames) {
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OS_REPORT("|%06d:%x|daNpc_Bans_c -> コンストラクト\n", g_Counter.mCounter0, this);
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}
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u16 getEyeballMaterialNo() { return 2; }
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s32 getHeadJointNo() { return 6; }
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s32 getNeckJointNo() { return 5; }
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s32 getBackboneJointNo() { return 1; }
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BOOL checkChangeJoint(int i_joint) { return i_joint == 6; }
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BOOL checkRemoveJoint(int i_joint) { return i_joint == 0xB; }
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u8 getGroupId() { return (fopAcM_GetParam(this) & ~0xFFFFFFF) >> 28; }
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u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; }
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u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; }
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u32 getFlowNodeNo() {
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u16 nodeNo = home.angle.x;
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u32 rv;
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if (nodeNo == 0xffff) {
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rv = -1;
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} else {
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rv = nodeNo;
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}
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return rv;
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}
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static char* mCutNameList[4];
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static cutFunc mCutList[4];
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/* 0x0F7C */ mDoExt_McaMorfSO* mpScoopMorf;
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/* 0x0F80 */ NPC_BANS_HIO_CLASS* mHIO;
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/* 0x0F84 */ J3DModel* mTubModel[1];
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/* 0x0F88 */ dCcD_Cyl mCyl1;
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/* 0x10C4 */ dCcD_Cyl mCyl2;
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/* 0x1200 */ u8 mType;
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/* 0x1204 */ daNpcT_ActorMngr_c mActorMngrs[8];
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/* 0x1244 */ actionFunc mNextAction;
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/* 0x1250 */ actionFunc mAction;
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/* 0x125C */ int mShopProcess;
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/* 0x1260 */ int mTimer;
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/* 0x1264 */ u8 mSetParamFlag;
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/* 0x1265 */ u8 mShopFlag;
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/* 0x1266 */ u8 field_0x1266;
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/* 0x1267 */ u8 mDemo13Flag;
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/* 0x1268 */ u8 mDropWaterTimer;
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/* 0x1269 */ u8 field_0x1269;
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/* 0x126A */ u8 field_0x126a;
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/* 0x126B */ u8 field_0x126b;
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/* 0x126C */ u8 field_0x126c;
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};
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STATIC_ASSERT(sizeof(daNpc_Bans_c) == 0x1270);
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#endif /* D_A_NPC_BANS_H */
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