mirror of https://github.com/zeldaret/tp.git
173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
#ifndef D_A_NPC_BOUS_H
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#define D_A_NPC_BOUS_H
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#include "d/actor/d_a_npc4.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcBouS_c
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* @brief Mayor Bo (inside house)
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*
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* @details
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*
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*/
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struct daNpcBouS_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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/* 0x6C */ f32 excitement_level;
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/* 0x70 */ f32 talk_dist;
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/* 0x74 */ f32 gaze_x;
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/* 0x78 */ f32 gaze_y;
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/* 0x7C */ f32 gaze_z;
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/* 0x80 */ f32 eye_dist;
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/* 0x84 */ s16 eye_angle_x;
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/* 0x86 */ s16 eye_angle_y;
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/* 0x88 */ s16 field_0x88;
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};
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class daNpcBouS_Param_c {
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public:
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virtual ~daNpcBouS_Param_c() {}
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static daNpcBouS_HIOParam const m;
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};
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#if DEBUG
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class daNpcBouS_HIO_c : public mDoHIO_entry_c {
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public:
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daNpcBouS_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x8 */ daNpcBouS_HIOParam m;
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};
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#define NPC_BOUS_HIO_CLASS daNpcBouS_HIO_c
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#else
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#define NPC_BOUS_HIO_CLASS daNpcBouS_Param_c
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#endif
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class daNpcBouS_c : public daNpcF_c {
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public:
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typedef bool (daNpcBouS_c::*actionFunc)(void*);
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typedef int (daNpcBouS_c::*eventFunc)(int);
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daNpcBouS_c();
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~daNpcBouS_c();
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cPhs__Step Create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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bool setExpressionAnm(int, bool);
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bool setExpressionBtp(int);
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void setMotionAnm(int, f32);
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void reset();
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inline BOOL setAction(actionFunc);
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bool checkInstructionTag(fopAc_ac_c*);
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bool wait(void*);
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void setMotion(int, f32, int);
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void setExpression(int, f32);
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bool talk(void*);
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bool demo(void*);
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inline fopAc_ac_c* searchInstructionTag();
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bool instruction(void*);
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bool checkIntroDemoStart();
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int EvCut_BousIntroSumo1(int);
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int EvCut_BousIntroSumo2(int);
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int EvCut_BousIntroSumo3(int);
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inline void setParam();
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inline BOOL main();
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inline void playExpression();
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inline void playMotion();
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inline BOOL ctrlBtk();
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inline void setAttnPos();
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inline void lookat();
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inline BOOL step(s16, int);
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inline int drawDbgInfo();
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inline void drawOtherMdls();
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void adjustShapeAngle() {}
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s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
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s8 getArenaNo() { return fopAcM_GetParam(this) & 0xFF; }
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BOOL chkFindPlayer() {
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BOOL inArea = FALSE;
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if (mActorMngrs[0].getActorP() == NULL) {
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inArea = chkPlayerInSpeakArea(this);
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} else {
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inArea = chkPlayerInTalkArea(this);
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}
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if (inArea) {
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mActorMngrs[0].entry(daPy_getPlayerActorClass());
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} else {
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mActorMngrs[0].remove();
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}
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return inArea;
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}
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void setLookMode(int i_lookMode) { if (i_lookMode >= 0 && i_lookMode < 4 && i_lookMode != mLookMode) mLookMode = i_lookMode; }
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inline void setExpressionTalkAfter();
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s8 getType() { return argument & 0x7F; }
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void setInstructionPos() {
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fopAc_ac_c* actor = searchInstructionTag();
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if (actor != NULL) {
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current.pos = fopAcM_GetPosition(actor);
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old.pos = current.pos;
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setAngle(fopAcM_GetShapeAngle_p(actor)->y);
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cXyz pos(0.0f, 0.0f, 220.0f);
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::multVec(&pos, &pos);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&pos, (s16)(shape_angle.y + 0x8000), 0);
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}
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}
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void setHome() {
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old.pos = current.pos = home.pos;
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shape_angle.y = home.angle.y;
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}
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void offDispFlag() { mDispFlag = 0; }
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void onDispFlag() { mDispFlag = 1; }
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void setMessageNo(s16 i_msgNo) {
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mMsgNo = i_msgNo;
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}
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void setForcibleTalk() {
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mForcibleTalk = 1;
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}
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static eventFunc mEvtSeqList[4];
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private:
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[1];
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/* 0xC80 */ NPC_BOUS_HIO_CLASS* mHIO;
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/* 0xC84 */ dCcD_Cyl mCyl;
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/* 0xDC0 */ actionFunc mAction;
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/* 0xDCC */ u8 field_0xdcc[0xdd4 - 0xdcc];
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/* 0xDD4 */ request_of_phase_process_class mPhases[2];
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/* 0xDE4 */ fpc_ProcID mItemPartnerId;
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/* 0xDE8 */ int mTimer;
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/* 0xDEC */ int mInstructionMode;
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/* 0xDF0 */ int mMsgNo;
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/* 0xDF4 */ u8 field_0xdf4[0xdf8 - 0xdf4];
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/* 0xDF8 */ s16 mLookMode;
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/* 0xDFA */ s16 mMotionPhaseCopy;
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/* 0xDFC */ u16 mMode;
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/* 0xDFE */ u8 mForcibleTalk;
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/* 0xDFF */ u8 mDispFlag;
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};
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STATIC_ASSERT(sizeof(daNpcBouS_c) == 0xe00);
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#endif /* D_A_NPC_BOUS_H */
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