tp/include/d/actor/d_a_npc_bouS.h

173 lines
4.7 KiB
C++

#ifndef D_A_NPC_BOUS_H
#define D_A_NPC_BOUS_H
#include "d/actor/d_a_npc4.h"
/**
* @ingroup actors-npcs
* @class daNpcBouS_c
* @brief Mayor Bo (inside house)
*
* @details
*
*/
struct daNpcBouS_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ f32 excitement_level;
/* 0x70 */ f32 talk_dist;
/* 0x74 */ f32 gaze_x;
/* 0x78 */ f32 gaze_y;
/* 0x7C */ f32 gaze_z;
/* 0x80 */ f32 eye_dist;
/* 0x84 */ s16 eye_angle_x;
/* 0x86 */ s16 eye_angle_y;
/* 0x88 */ s16 field_0x88;
};
class daNpcBouS_Param_c {
public:
virtual ~daNpcBouS_Param_c() {}
static daNpcBouS_HIOParam const m;
};
#if DEBUG
class daNpcBouS_HIO_c : public mDoHIO_entry_c {
public:
daNpcBouS_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
/* 0x8 */ daNpcBouS_HIOParam m;
};
#define NPC_BOUS_HIO_CLASS daNpcBouS_HIO_c
#else
#define NPC_BOUS_HIO_CLASS daNpcBouS_Param_c
#endif
class daNpcBouS_c : public daNpcF_c {
public:
typedef bool (daNpcBouS_c::*actionFunc)(void*);
typedef int (daNpcBouS_c::*eventFunc)(int);
daNpcBouS_c();
~daNpcBouS_c();
cPhs__Step Create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
int ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
bool setExpressionAnm(int, bool);
bool setExpressionBtp(int);
void setMotionAnm(int, f32);
void reset();
inline BOOL setAction(actionFunc);
bool checkInstructionTag(fopAc_ac_c*);
bool wait(void*);
void setMotion(int, f32, int);
void setExpression(int, f32);
bool talk(void*);
bool demo(void*);
inline fopAc_ac_c* searchInstructionTag();
bool instruction(void*);
bool checkIntroDemoStart();
int EvCut_BousIntroSumo1(int);
int EvCut_BousIntroSumo2(int);
int EvCut_BousIntroSumo3(int);
inline void setParam();
inline BOOL main();
inline void playExpression();
inline void playMotion();
inline BOOL ctrlBtk();
inline void setAttnPos();
inline void lookat();
inline BOOL step(s16, int);
inline int drawDbgInfo();
inline void drawOtherMdls();
void adjustShapeAngle() {}
s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
s8 getArenaNo() { return fopAcM_GetParam(this) & 0xFF; }
BOOL chkFindPlayer() {
BOOL inArea = FALSE;
if (mActorMngrs[0].getActorP() == NULL) {
inArea = chkPlayerInSpeakArea(this);
} else {
inArea = chkPlayerInTalkArea(this);
}
if (inArea) {
mActorMngrs[0].entry(daPy_getPlayerActorClass());
} else {
mActorMngrs[0].remove();
}
return inArea;
}
void setLookMode(int i_lookMode) { if (i_lookMode >= 0 && i_lookMode < 4 && i_lookMode != mLookMode) mLookMode = i_lookMode; }
inline void setExpressionTalkAfter();
s8 getType() { return argument & 0x7F; }
void setInstructionPos() {
fopAc_ac_c* actor = searchInstructionTag();
if (actor != NULL) {
current.pos = fopAcM_GetPosition(actor);
old.pos = current.pos;
setAngle(fopAcM_GetShapeAngle_p(actor)->y);
cXyz pos(0.0f, 0.0f, 220.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(shape_angle.y);
mDoMtx_stack_c::multVec(&pos, &pos);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&pos, (s16)(shape_angle.y + 0x8000), 0);
}
}
void setHome() {
old.pos = current.pos = home.pos;
shape_angle.y = home.angle.y;
}
void offDispFlag() { mDispFlag = 0; }
void onDispFlag() { mDispFlag = 1; }
void setMessageNo(s16 i_msgNo) {
mMsgNo = i_msgNo;
}
void setForcibleTalk() {
mForcibleTalk = 1;
}
static eventFunc mEvtSeqList[4];
private:
/* 0xB48 */ Z2Creature mSound;
/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBDC */ daNpcF_Lookat_c mLookat;
/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[1];
/* 0xC80 */ NPC_BOUS_HIO_CLASS* mHIO;
/* 0xC84 */ dCcD_Cyl mCyl;
/* 0xDC0 */ actionFunc mAction;
/* 0xDCC */ u8 field_0xdcc[0xdd4 - 0xdcc];
/* 0xDD4 */ request_of_phase_process_class mPhases[2];
/* 0xDE4 */ fpc_ProcID mItemPartnerId;
/* 0xDE8 */ int mTimer;
/* 0xDEC */ int mInstructionMode;
/* 0xDF0 */ int mMsgNo;
/* 0xDF4 */ u8 field_0xdf4[0xdf8 - 0xdf4];
/* 0xDF8 */ s16 mLookMode;
/* 0xDFA */ s16 mMotionPhaseCopy;
/* 0xDFC */ u16 mMode;
/* 0xDFE */ u8 mForcibleTalk;
/* 0xDFF */ u8 mDispFlag;
};
STATIC_ASSERT(sizeof(daNpcBouS_c) == 0xe00);
#endif /* D_A_NPC_BOUS_H */