tp/include/d/actor/d_a_npc_fairy.h

322 lines
9.8 KiB
C++

#ifndef D_A_NPC_FAIRY_H
#define D_A_NPC_FAIRY_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Fairy_c
* @brief Great Fairy
*
* @details
*
*/
class daNpc_Fairy_c;
class _Fairy_Feather_c {
public:
enum Joint {
/* 0x00 */ JNT_ROOT,
/* 0x01 */ JNT_TUKENE,
/* 0x02 */ JNT_FEATHER1AL1,
/* 0x03 */ JNT_FEATHER1AL2,
/* 0x04 */ JNT_FEATHER1AR1,
/* 0x05 */ JNT_FEATHER1AR2,
/* 0x06 */ JNT_FEATHER1BL1,
/* 0x07 */ JNT_FEATHER1BL2,
/* 0x08 */ JNT_FEATHER1BR1,
/* 0x09 */ JNT_FEATHER1BR2,
/* 0x0A */ JNT_FEATHER2AL1,
/* 0x0B */ JNT_FEATHER2AL2,
/* 0x0C */ JNT_FEATHER2AR1,
/* 0x0D */ JNT_FEATHER2AR2,
/* 0x0E */ JNT_FEATHER2BL1,
/* 0x0F */ JNT_FEATHER2BL2,
/* 0x10 */ JNT_FEATHER2BR1,
/* 0x11 */ JNT_FEATHER2BR2,
/* 0x12 */ JNT_FEATHER3AL1,
/* 0x13 */ JNT_FEATHER3AL2,
/* 0x14 */ JNT_FEATHER3AR1,
/* 0x15 */ JNT_FEATHER3AR2,
/* 0x16 */ JNT_FEATHER3BL1,
/* 0x17 */ JNT_FEATHER3BL2,
/* 0x18 */ JNT_FEATHER3BR1,
/* 0x19 */ JNT_FEATHER3BR2,
};
_Fairy_Feather_c() {
mpMorf = NULL;
mPrevAnm = -1;
}
~_Fairy_Feather_c() {
if (mpMorf != NULL) {
delete mpMorf;
mpMorf = NULL;
}
}
BOOL create();
BOOL loadModel();
BOOL setAnm(int);
BOOL setBrk(int);
BOOL setBtk(int);
static int ctrlJointCallBack(J3DJoint*, int);
void connect(daNpc_Fairy_c*);
void draw(daNpc_Fairy_c*);
void output_anmframe() {}
void playAnm() {
mBtkAnm.play();
mBrkAnm.play();
mpMorf->play(0, 0);
}
f32 getAnmFrame() { return mpMorf->getFrame(); }
void setAnmFrame(f32 i_frame) { mpMorf->setFrame(i_frame); }
void setAnmPlaySpeed(f32 i_playSpeed) { mpMorf->setPlaySpeed(i_playSpeed); }
/* 0x00 */ mDoExt_McaMorfSO* mpMorf;
/* 0x04 */ mDoExt_invisibleModel mModel;
/* 0x0C */ mDoExt_btkAnm mBtkAnm;
/* 0x24 */ mDoExt_brkAnm mBrkAnm;
/* 0x3C */ int mPrevAnm;
/* 0x40 */ Z2Creature mSound;
};
struct daNpc_Fairy_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 spirit_width;
/* 0x90 */ f32 spirit_height;
};
class daNpc_Fairy_Param_c {
public:
virtual ~daNpc_Fairy_Param_c() {}
static daNpc_Fairy_HIOParam const m;
};
#if DEBUG
class daNpc_Fairy_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Fairy_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
/* 0x4 */ daNpc_Fairy_HIOParam m;
};
#define NPC_FAIRY_HIO_CLASS daNpc_Fairy_HIO_c
#else
#define NPC_FAIRY_HIO_CLASS daNpc_Fairy_Param_c
#endif
class daNpc_Fairy_c : public daNpcT_c {
public:
enum Joint {
/* 0x00 */ JNT_CENTER,
/* 0x01 */ JNT_BACKBONE1,
/* 0x02 */ JNT_BACKBONE2,
/* 0x03 */ JNT_BHAIR1,
/* 0x04 */ JNT_BHAIR2,
/* 0x05 */ JNT_BHAIR3,
/* 0x06 */ JNT_FHAIRL1,
/* 0x07 */ JNT_FHAIRL2,
/* 0x08 */ JNT_FHAIRL3,
/* 0x09 */ JNT_FHAIRR1,
/* 0x0A */ JNT_FHAIRR2,
/* 0x0B */ JNT_FHAIRR3,
/* 0x0C */ JNT_NECK,
/* 0x0D */ JNT_HEAD,
/* 0x0E */ JNT_CHIN,
/* 0x0F */ JNT_MAYUL,
/* 0x10 */ JNT_MAYUR,
/* 0x11 */ JNT_MOUTH,
/* 0x12 */ JNT_SHOULDERL,
/* 0x13 */ JNT_ARML1,
/* 0x14 */ JNT_ARML2,
/* 0x15 */ JNT_HANDL,
/* 0x16 */ JNT_FINGERL,
/* 0x17 */ JNT_THAMBL,
/* 0x18 */ JNT_SHOULDERR,
/* 0x19 */ JNT_ARMR1,
/* 0x1A */ JNT_ARMR2,
/* 0x1B */ JNT_HANDR,
/* 0x1C */ JNT_FINGERR,
/* 0x1D */ JNT_THAMBR,
/* 0x1E */ JNT_WAIST,
/* 0x1F */ JNT_CLOTH,
/* 0x20 */ JNT_LEGL1,
/* 0x21 */ JNT_LEGL2,
/* 0x22 */ JNT_FOOTL,
/* 0x23 */ JNT_TOEL,
/* 0x24 */ JNT_LEGR1,
/* 0x25 */ JNT_LEGR2,
/* 0x26 */ JNT_FOOTR,
/* 0x27 */ JNT_TOER,
};
typedef int (daNpc_Fairy_c::*actionFunc)(int);
typedef int (daNpc_Fairy_c::*cutFunc)(int);
~daNpc_Fairy_c();
cPhs__Step Create();
int CreateHeap();
void setAnmData();
bool setMotionAnm(int, f32, int);
bool afterSetMotionAnm(int, int, f32, int);
int Delete();
int Execute();
int Draw();
void drawOtherMdl();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
BOOL isDelete();
void reset();
void initStatus();
void afterJntAnm(int);
void setParam();
BOOL checkChangeEvt();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
BOOL evtEndProc();
void action();
void ptcl_water();
void ptcl_sprit();
void _to_FairyField();
int chk_tempbit();
void beforeMove();
void afterMoved();
void setAttnPos();
void setCollision();
int drawDbgInfo();
BOOL setAction(actionFunc, int);
int wait(int);
int talk(int);
int test(int);
void AppearDemoCall();
void ReturnDemoCall();
void PresentDemoCall();
int cutAppear_10F_01(int);
int _cutAppear_10F_01_Init(int const&);
int _cutAppear_10F_01_Main(int const&);
int cutAppear_10F_02(int);
int _cutAppear_10F_02_Init(int const&);
int _cutAppear_10F_02_Main(int const&);
int cutAppear_20F_01(int);
int _cutAppear_20F_01_Init(int const&);
int _cutAppear_20F_01_Main(int const&);
int cutAppear_20F_02(int);
int _cutAppear_20F_02_Init(int const&);
int _cutAppear_20F_02_Main(int const&);
int cutAppear_30F_01(int);
int _cutAppear_30F_01_Init(int const&);
int _cutAppear_30F_01_Main(int const&);
int cutAppear_30F_02(int);
int _cutAppear_30F_02_Init(int const&);
int _cutAppear_30F_02_Main(int const&);
int cutAppear_40F_01(int);
int _cutAppear_40F_01_Init(int const&);
int _cutAppear_40F_01_Main(int const&);
int cutAppear_40F_02(int);
int _cutAppear_40F_02_Init(int const&);
int _cutAppear_40F_02_Main(int const&);
int cutAppear_50F_01(int);
int _cutAppear_50F_01_Init(int const&, int const&);
int _cutAppear_50F_01_Main(int const&, int const&);
int cutAppear_50F_02(int);
int _cutAppear_50F_02_Init(int const&, int const&);
int _cutAppear_50F_02_Main(int const&, int const&);
int cutAppear_50F_03(int);
int _cutAppear_50F_03_Init(int const&, int const&);
int _cutAppear_50F_03_Main(int const&, int const&);
int cutAppear_50F_04(int);
int _cutAppear_50F_04_Init(int const&, int const&);
int _cutAppear_50F_04_Main(int const&, int const&);
int cutAppear_50F_05(int);
int _cutAppear_50F_05_Init(int const&, int const&);
int _cutAppear_50F_05_Main(int const&, int const&);
int cutSelect_Return1(int);
int _cutSelect_Return1_Init(int const&);
int _cutSelect_Return1_Main(int const&);
int cutSelect_Return2(int);
int _cutSelect_Return2_Init(int const&);
int _cutSelect_Return2_Main(int const&);
int cutSelect_Return3(int);
int _cutSelect_Return3_Init(int const&);
int _cutSelect_Return3_Main(int const&);
int cutReturnCancel(int);
int _cutReturnCancel_Init(int const&);
int _cutReturnCancel_Main(int const&);
daNpc_Fairy_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
OS_REPORT("|%06d:%x|daNpc_Fairy_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
u16 getEyeballMaterialNo() { return 1; }
s32 getHeadJointNo() { return JNT_HEAD; }
s32 getNeckJointNo() { return JNT_NECK; }
s32 getBackboneJointNo() { return JNT_BACKBONE1; }
BOOL checkChangeJoint(int i_joint) { return i_joint == JNT_HEAD; }
BOOL checkRemoveJoint(int i_joint) { return i_joint == JNT_MOUTH; }
int getFlowNodeNo() {
u16 nodeNo = home.angle.x;
return nodeNo == 0xFFFF ? -1 : nodeNo;
}
u8 getType() {
u32 param = fopAcM_GetParam(this) & 0xFF;
if (param == 0xFF) {
param = 0;
}
return param;
}
BOOL chkAction(actionFunc action) { return mAction == action; }
int getSwitchBitNo() { return fopAcM_GetParam(this) >> 24; }
void sprit_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_STAY, 0, -1); }
void feather_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_HANE_STAY, 0, -1); }
void feather_appear_se() { mSound.startCreatureSound(Z2SE_FAIRY_HANE_OP, 0, -1); }
u8 getSceneNo1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
u8 getSceneNo2() { return (fopAcM_GetParam(this) >> 16) & 0xFF; }
static char* mCutNameList[18];
static cutFunc mCutList[18];
private:
/* 0x0E40 */ NPC_FAIRY_HIO_CLASS* mHIO;
/* 0x0E44 */ dCcD_Cyl mCyl;
/* 0x0F80 */ u8 mType;
/* 0x0F84 */ actionFunc mAction;
/* 0x0F90 */ s16 mTimer;
/* 0x0F92 */ u8 field_0xf92[0xf94 - 0xf92];
/* 0x0F94 */ s16 mPrtclTimer;
/* 0x0F98 */ dPaPo_c mPaPo;
/* 0x0FD0 */ u32 mPrtcls[3];
/* 0x0FDC */ int mSwitchBit;
/* 0x0FE0 */ u8 field_0xfe0[0xfe4 - 0xfe0];
/* 0x0FE4 */ int mTempBit;
/* 0x0FE8 */ cXyz mCurrentPosCopy;
/* 0x0FF4 */ u16 field_0xff4;
/* 0x0FF6 */ u8 mStatus;
/* 0x0FF7 */ u8 mUnkFlag;
/* 0x0FF8 */ _Fairy_Feather_c mFairyFeather;
};
STATIC_ASSERT(sizeof(daNpc_Fairy_c) == 0x10c8);
#endif /* D_A_NPC_FAIRY_H */