mirror of https://github.com/zeldaret/tp.git
322 lines
9.8 KiB
C++
322 lines
9.8 KiB
C++
#ifndef D_A_NPC_FAIRY_H
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#define D_A_NPC_FAIRY_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Fairy_c
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* @brief Great Fairy
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*
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* @details
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*
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*/
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class daNpc_Fairy_c;
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class _Fairy_Feather_c {
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public:
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enum Joint {
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/* 0x00 */ JNT_ROOT,
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/* 0x01 */ JNT_TUKENE,
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/* 0x02 */ JNT_FEATHER1AL1,
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/* 0x03 */ JNT_FEATHER1AL2,
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/* 0x04 */ JNT_FEATHER1AR1,
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/* 0x05 */ JNT_FEATHER1AR2,
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/* 0x06 */ JNT_FEATHER1BL1,
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/* 0x07 */ JNT_FEATHER1BL2,
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/* 0x08 */ JNT_FEATHER1BR1,
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/* 0x09 */ JNT_FEATHER1BR2,
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/* 0x0A */ JNT_FEATHER2AL1,
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/* 0x0B */ JNT_FEATHER2AL2,
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/* 0x0C */ JNT_FEATHER2AR1,
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/* 0x0D */ JNT_FEATHER2AR2,
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/* 0x0E */ JNT_FEATHER2BL1,
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/* 0x0F */ JNT_FEATHER2BL2,
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/* 0x10 */ JNT_FEATHER2BR1,
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/* 0x11 */ JNT_FEATHER2BR2,
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/* 0x12 */ JNT_FEATHER3AL1,
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/* 0x13 */ JNT_FEATHER3AL2,
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/* 0x14 */ JNT_FEATHER3AR1,
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/* 0x15 */ JNT_FEATHER3AR2,
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/* 0x16 */ JNT_FEATHER3BL1,
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/* 0x17 */ JNT_FEATHER3BL2,
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/* 0x18 */ JNT_FEATHER3BR1,
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/* 0x19 */ JNT_FEATHER3BR2,
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};
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_Fairy_Feather_c() {
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mpMorf = NULL;
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mPrevAnm = -1;
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}
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~_Fairy_Feather_c() {
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if (mpMorf != NULL) {
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delete mpMorf;
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mpMorf = NULL;
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}
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}
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BOOL create();
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BOOL loadModel();
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BOOL setAnm(int);
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BOOL setBrk(int);
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BOOL setBtk(int);
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static int ctrlJointCallBack(J3DJoint*, int);
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void connect(daNpc_Fairy_c*);
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void draw(daNpc_Fairy_c*);
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void output_anmframe() {}
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void playAnm() {
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mBtkAnm.play();
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mBrkAnm.play();
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mpMorf->play(0, 0);
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}
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f32 getAnmFrame() { return mpMorf->getFrame(); }
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void setAnmFrame(f32 i_frame) { mpMorf->setFrame(i_frame); }
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void setAnmPlaySpeed(f32 i_playSpeed) { mpMorf->setPlaySpeed(i_playSpeed); }
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/* 0x00 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x04 */ mDoExt_invisibleModel mModel;
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/* 0x0C */ mDoExt_btkAnm mBtkAnm;
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/* 0x24 */ mDoExt_brkAnm mBrkAnm;
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/* 0x3C */ int mPrevAnm;
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/* 0x40 */ Z2Creature mSound;
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};
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struct daNpc_Fairy_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 spirit_width;
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/* 0x90 */ f32 spirit_height;
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};
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class daNpc_Fairy_Param_c {
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public:
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virtual ~daNpc_Fairy_Param_c() {}
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static daNpc_Fairy_HIOParam const m;
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};
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#if DEBUG
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class daNpc_Fairy_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_Fairy_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x4 */ daNpc_Fairy_HIOParam m;
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};
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#define NPC_FAIRY_HIO_CLASS daNpc_Fairy_HIO_c
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#else
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#define NPC_FAIRY_HIO_CLASS daNpc_Fairy_Param_c
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#endif
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class daNpc_Fairy_c : public daNpcT_c {
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public:
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enum Joint {
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/* 0x00 */ JNT_CENTER,
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/* 0x01 */ JNT_BACKBONE1,
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/* 0x02 */ JNT_BACKBONE2,
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/* 0x03 */ JNT_BHAIR1,
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/* 0x04 */ JNT_BHAIR2,
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/* 0x05 */ JNT_BHAIR3,
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/* 0x06 */ JNT_FHAIRL1,
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/* 0x07 */ JNT_FHAIRL2,
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/* 0x08 */ JNT_FHAIRL3,
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/* 0x09 */ JNT_FHAIRR1,
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/* 0x0A */ JNT_FHAIRR2,
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/* 0x0B */ JNT_FHAIRR3,
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/* 0x0C */ JNT_NECK,
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/* 0x0D */ JNT_HEAD,
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/* 0x0E */ JNT_CHIN,
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/* 0x0F */ JNT_MAYUL,
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/* 0x10 */ JNT_MAYUR,
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/* 0x11 */ JNT_MOUTH,
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/* 0x12 */ JNT_SHOULDERL,
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/* 0x13 */ JNT_ARML1,
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/* 0x14 */ JNT_ARML2,
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/* 0x15 */ JNT_HANDL,
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/* 0x16 */ JNT_FINGERL,
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/* 0x17 */ JNT_THAMBL,
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/* 0x18 */ JNT_SHOULDERR,
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/* 0x19 */ JNT_ARMR1,
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/* 0x1A */ JNT_ARMR2,
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/* 0x1B */ JNT_HANDR,
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/* 0x1C */ JNT_FINGERR,
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/* 0x1D */ JNT_THAMBR,
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/* 0x1E */ JNT_WAIST,
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/* 0x1F */ JNT_CLOTH,
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/* 0x20 */ JNT_LEGL1,
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/* 0x21 */ JNT_LEGL2,
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/* 0x22 */ JNT_FOOTL,
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/* 0x23 */ JNT_TOEL,
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/* 0x24 */ JNT_LEGR1,
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/* 0x25 */ JNT_LEGR2,
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/* 0x26 */ JNT_FOOTR,
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/* 0x27 */ JNT_TOER,
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};
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typedef int (daNpc_Fairy_c::*actionFunc)(int);
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typedef int (daNpc_Fairy_c::*cutFunc)(int);
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~daNpc_Fairy_c();
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cPhs__Step Create();
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int CreateHeap();
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void setAnmData();
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bool setMotionAnm(int, f32, int);
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bool afterSetMotionAnm(int, int, f32, int);
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int Delete();
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int Execute();
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int Draw();
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void drawOtherMdl();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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BOOL isDelete();
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void reset();
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void initStatus();
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void afterJntAnm(int);
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void setParam();
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BOOL checkChangeEvt();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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BOOL evtEndProc();
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void action();
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void ptcl_water();
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void ptcl_sprit();
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void _to_FairyField();
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int chk_tempbit();
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void beforeMove();
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void afterMoved();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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BOOL setAction(actionFunc, int);
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int wait(int);
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int talk(int);
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int test(int);
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void AppearDemoCall();
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void ReturnDemoCall();
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void PresentDemoCall();
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int cutAppear_10F_01(int);
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int _cutAppear_10F_01_Init(int const&);
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int _cutAppear_10F_01_Main(int const&);
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int cutAppear_10F_02(int);
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int _cutAppear_10F_02_Init(int const&);
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int _cutAppear_10F_02_Main(int const&);
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int cutAppear_20F_01(int);
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int _cutAppear_20F_01_Init(int const&);
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int _cutAppear_20F_01_Main(int const&);
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int cutAppear_20F_02(int);
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int _cutAppear_20F_02_Init(int const&);
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int _cutAppear_20F_02_Main(int const&);
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int cutAppear_30F_01(int);
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int _cutAppear_30F_01_Init(int const&);
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int _cutAppear_30F_01_Main(int const&);
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int cutAppear_30F_02(int);
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int _cutAppear_30F_02_Init(int const&);
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int _cutAppear_30F_02_Main(int const&);
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int cutAppear_40F_01(int);
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int _cutAppear_40F_01_Init(int const&);
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int _cutAppear_40F_01_Main(int const&);
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int cutAppear_40F_02(int);
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int _cutAppear_40F_02_Init(int const&);
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int _cutAppear_40F_02_Main(int const&);
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int cutAppear_50F_01(int);
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int _cutAppear_50F_01_Init(int const&, int const&);
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int _cutAppear_50F_01_Main(int const&, int const&);
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int cutAppear_50F_02(int);
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int _cutAppear_50F_02_Init(int const&, int const&);
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int _cutAppear_50F_02_Main(int const&, int const&);
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int cutAppear_50F_03(int);
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int _cutAppear_50F_03_Init(int const&, int const&);
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int _cutAppear_50F_03_Main(int const&, int const&);
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int cutAppear_50F_04(int);
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int _cutAppear_50F_04_Init(int const&, int const&);
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int _cutAppear_50F_04_Main(int const&, int const&);
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int cutAppear_50F_05(int);
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int _cutAppear_50F_05_Init(int const&, int const&);
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int _cutAppear_50F_05_Main(int const&, int const&);
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int cutSelect_Return1(int);
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int _cutSelect_Return1_Init(int const&);
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int _cutSelect_Return1_Main(int const&);
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int cutSelect_Return2(int);
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int _cutSelect_Return2_Init(int const&);
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int _cutSelect_Return2_Main(int const&);
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int cutSelect_Return3(int);
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int _cutSelect_Return3_Init(int const&);
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int _cutSelect_Return3_Main(int const&);
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int cutReturnCancel(int);
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int _cutReturnCancel_Init(int const&);
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int _cutReturnCancel_Main(int const&);
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daNpc_Fairy_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData, char** i_arcNames)
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: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames) {
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OS_REPORT("|%06d:%x|daNpc_Fairy_c -> コンストラクト\n", g_Counter.mCounter0, this);
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}
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u16 getEyeballMaterialNo() { return 1; }
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s32 getHeadJointNo() { return JNT_HEAD; }
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s32 getNeckJointNo() { return JNT_NECK; }
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s32 getBackboneJointNo() { return JNT_BACKBONE1; }
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BOOL checkChangeJoint(int i_joint) { return i_joint == JNT_HEAD; }
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BOOL checkRemoveJoint(int i_joint) { return i_joint == JNT_MOUTH; }
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int getFlowNodeNo() {
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u16 nodeNo = home.angle.x;
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return nodeNo == 0xFFFF ? -1 : nodeNo;
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}
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u8 getType() {
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u32 param = fopAcM_GetParam(this) & 0xFF;
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if (param == 0xFF) {
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param = 0;
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}
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return param;
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}
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BOOL chkAction(actionFunc action) { return mAction == action; }
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int getSwitchBitNo() { return fopAcM_GetParam(this) >> 24; }
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void sprit_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_STAY, 0, -1); }
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void feather_se() { mSound.startCreatureSoundLevel(Z2SE_FAIRY_HANE_STAY, 0, -1); }
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void feather_appear_se() { mSound.startCreatureSound(Z2SE_FAIRY_HANE_OP, 0, -1); }
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u8 getSceneNo1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
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u8 getSceneNo2() { return (fopAcM_GetParam(this) >> 16) & 0xFF; }
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static char* mCutNameList[18];
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static cutFunc mCutList[18];
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private:
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/* 0x0E40 */ NPC_FAIRY_HIO_CLASS* mHIO;
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/* 0x0E44 */ dCcD_Cyl mCyl;
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/* 0x0F80 */ u8 mType;
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/* 0x0F84 */ actionFunc mAction;
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/* 0x0F90 */ s16 mTimer;
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/* 0x0F92 */ u8 field_0xf92[0xf94 - 0xf92];
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/* 0x0F94 */ s16 mPrtclTimer;
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/* 0x0F98 */ dPaPo_c mPaPo;
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/* 0x0FD0 */ u32 mPrtcls[3];
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/* 0x0FDC */ int mSwitchBit;
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/* 0x0FE0 */ u8 field_0xfe0[0xfe4 - 0xfe0];
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/* 0x0FE4 */ int mTempBit;
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/* 0x0FE8 */ cXyz mCurrentPosCopy;
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/* 0x0FF4 */ u16 field_0xff4;
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/* 0x0FF6 */ u8 mStatus;
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/* 0x0FF7 */ u8 mUnkFlag;
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/* 0x0FF8 */ _Fairy_Feather_c mFairyFeather;
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};
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STATIC_ASSERT(sizeof(daNpc_Fairy_c) == 0x10c8);
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#endif /* D_A_NPC_FAIRY_H */
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