mirror of https://github.com/zeldaret/tp.git
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#ifndef D_A_NPC_FGUARD_H
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#define D_A_NPC_FGUARD_H
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#include "d/actor/d_a_npc_cd2.h"
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#include "SSystem/SComponent/c_math.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcFgd_c
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* @brief ???
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*
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* @details
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*
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*/
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class daNpcFgd_c : public daNpcCd2_c {
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public:
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void initPosAngle(Vec&, s16);
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cPhs__Step create();
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void create_init();
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inline virtual ~daNpcFgd_c();
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int getType() { return fopAcM_GetParam(this) & 0xFF; }
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int getObjNum() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
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inline int createHeap();
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inline void initCollision();
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int getFirstFlag() { return ((fopAcM_GetParam(this) >> 16) & 0xFF) != 0; }
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void setAnime(int param_1) { setAnm((J3DAnmTransformKey*)getAnmP(param_1, mObjNum), 1.0f, 12.0f, 2, cM_rndF(5.0f), -1); }
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inline void setBaseMtx();
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inline void checkGroundHeight();
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inline void setCollision();
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inline int execute();
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inline int draw();
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void offDrawFlag() { mFlag = 0; }
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void onDrawFlag() { mFlag = 1; }
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/* 0xAC8 */ J3DModel* field_0xac8;
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/* 0xACC */ int mObjNum;
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/* 0xAD0 */ u32 field_0xad0;
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/* 0xAD4 */ f32 field_0xad4;
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/* 0xAD8 */ u8 mFlag;
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};
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#endif /* D_A_NPC_FGUARD_H */
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