mirror of https://github.com/zeldaret/tp.git
92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
#ifndef D_A_NPC_GUARD_H
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#define D_A_NPC_GUARD_H
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#include "d/actor/d_a_npc.h"
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#include "d/actor/d_a_npc_cd2.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcGuard_c
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* @brief Guard (Hyrule Castle Town Guard?)
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*
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* @details
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*
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*/
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class daNpcGuard_c : public daNpcCd2_c {
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public:
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typedef void (daNpcGuard_c::*actionFunc)();
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enum Mode_e {
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/* 0 */ MODE_PATH_e,
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/* 1 */ MODE_RUN_e,
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/* 2 */ MODE_FIGHT_WAIT_e,
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/* 3 */ MODE_FIGHT_STEP_e,
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/* 4 */ MODE_FIGHT_MENACE_e,
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/* 5 */ MODE_FEAR_e,
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/* 6 */ MODE_MAX_e, // Escape
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};
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void setAction(daNpcGuard_c::Mode_e);
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void callInit();
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void callExecute();
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void initPath();
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void executePath();
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void initRun();
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void executeRun();
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void initFightWait();
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void executeFightWait();
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void initFightStep();
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void executeFightStep();
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void initFightMenace();
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void executeFightMenace();
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void initFear();
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void executeFear();
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void initEscape();
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void executeEscape();
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void setAngle();
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inline void setSpeed(f32, f32, f32*, int);
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void pathMoveF();
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int create();
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inline void create_init();
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inline void setMtx();
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inline void lookat();
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inline virtual ~daNpcGuard_c();
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int execute();
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inline int createHeap();
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inline int draw();
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inline void setCollision();
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inline void initCollision();
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u32 getPathID() { return fopAcM_GetParam(this) >> 0x10 & 0xFF; }
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static actionFunc ActionTable[7][2];
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private:
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/* 0xAC8 */ J3DModel* mpModel;
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/* 0xACC */ J3DModel* mpModel2;
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/* 0xAD0 */ J3DAnmTransformKey* mpAnmKey;
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/* 0xAD4 */ J3DAnmTransformKey* mpAnmKey2;
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/* 0xAD8 */ PathTrace_c m_path;
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/* 0xB00 */ daNpcT_ActorMngr_c mActorMngr;
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/* 0xB08 */ daNpcGuard_c::actionFunc* mAction;
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/* 0xB0C */ Mode_e mActionIdx;
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/* 0xB10 */ Mode_e mPrevActionIdx;
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/* 0xB14 */ dCcD_Sph mSpheres[2];
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/* 0xD84 */ int mObjNum;
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/* 0xD88 */ int field_0xd88;
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/* 0xD8C */ f32 field_0xd8c;
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/* 0xD90 */ f32 field_0xd90;
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/* 0xD94 */ f32 field_0xd94;
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/* 0xD98 */ f32 field_0xd98;
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/* 0xD9C */ u32 field_0xd9c;
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/* 0xDA0 */ s16 field_0xda0;
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/* 0xDA2 */ u8 field_0xda2;
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/* 0xDA3 */ u8 field_0xda3[0xDA5 - 0xDA3];
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/* 0xDA5 */ u8 field_0xda5;
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};
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STATIC_ASSERT(sizeof(daNpcGuard_c) == 0xda8);
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#endif /* D_A_NPC_GUARD_H */
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