mirror of https://github.com/zeldaret/tp.git
128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
#ifndef D_A_NPC_GWOLF_H
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#define D_A_NPC_GWOLF_H
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#include "d/actor/d_a_npc4.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_GWolf_c
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* @brief Golden Wolf
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*
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* @details
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*
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*/
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struct daNpc_GWolf_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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/* 0x6C */ f32 attack_spd_horizontal; // 攻撃速度横 - Attack Speed Horizontal
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/* 0x70 */ f32 attack_spd_vertical; // 攻撃速度縦 - Attack Speed Vertical
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/* 0x74 */ f32 attack_spd_horizontal_horse; // 攻撃速度横(馬) - Attack Speed Horizontal (Horse)
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/* 0x78 */ f32 attack_spd_vertical_horse; // 攻撃速度縦(馬) - Attack Speed Vertical (Horse)
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/* 0x7C */ f32 demo_start_dist; // デモ開始距離 - Demo Start Distance
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/* 0x80 */ f32 blur_scale; // ブラーのスケール - Blur Scale
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/* 0x84 */ f32 blur_opacity; // ブラーの透明度 - Blur Opacity
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/* 0x88 */ f32 warp_start_dist; // ワープ開始距離 - Warp Start Distance
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};
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class daNpc_GWolf_HIO_c : public mDoHIO_entry_c {
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/* 0x8 */ daNpc_GWolf_HIOParam param;
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};
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class daNpc_GWolf_Param_c {
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public:
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virtual ~daNpc_GWolf_Param_c() {}
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static daNpc_GWolf_HIOParam const m;
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};
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class daNpc_GWolf_c : public daNpcF_c {
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public:
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typedef BOOL (daNpc_GWolf_c::*actionFunc)(void*);
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typedef BOOL (daNpc_GWolf_c::*cutFunc)(int);
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daNpc_GWolf_c();
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cPhs__Step create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int draw(int, int, f32, GXColorS10*, int);
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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u8 getTypeFromParam();
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int getModeFromParam();
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BOOL isDelete();
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void reset();
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void playMotion();
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BOOL chkAction(actionFunc);
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BOOL setAction(actionFunc);
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BOOL selectAction();
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void doNormalAction(int);
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BOOL doEvent();
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void setLookMode(int);
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void lookat();
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BOOL ECut_attackWarp(int);
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BOOL ECut_attackWarpHorse(int);
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BOOL ECut_howlingSessionA(int);
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void meetGWolfSkip();
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BOOL ECut_meetGWolf(int);
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BOOL wait(void*);
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BOOL waitHowling(void*);
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BOOL waitBrave(void*);
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BOOL talk(void*);
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BOOL test(void*);
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s16 getGroundSlope(dBgS_ObjAcch&, s16);
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virtual ~daNpc_GWolf_c();
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virtual void setParam();
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virtual BOOL main();
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virtual BOOL ctrlBtk();
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virtual void adjustShapeAngle();
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virtual void setAttnPos();
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virtual bool setExpressionAnm(int, bool);
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virtual void setExpression(int, f32);
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virtual void setMotionAnm(int, f32);
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virtual void setMotion(int, f32, int);
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virtual BOOL drawDbgInfo();
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virtual void drawOtherMdls();
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int getSwBitFromParam() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; }
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u16 getSaveTableFromParam() { return home.angle.z & 0xFF; }
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void setHowlingEndFlag() { field_0xe1c = 2; }
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void setHowlingFlag() { field_0xe1c = 1; }
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static char* mEvtCutNameList[5];
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static cutFunc mEvtCutList[5];
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private:
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[2];
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/* 0xC88 */ daNpc_GWolf_HIO_c* mHIO;
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/* 0xC8C */ dCcD_Cyl mCyl;
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/* 0xDC8 */ actionFunc mNextAction;
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/* 0xDD4 */ actionFunc mAction;
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/* 0xDE0 */ request_of_phase_process_class mPhases[3];
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/* 0xDF8 */ int field_0xdf8;
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/* 0xDFC */ int field_0xdfc;
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/* 0xE00 */ int field_0xe00;
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/* 0xE04 */ int field_0xe04;
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/* 0xE08 */ int field_0xe08;
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/* 0xE0C */ s16 mLookMode;
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/* 0xE0E */ u16 mMode;
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/* 0xE10 */ u8 mType;
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/* 0xE11 */ s8 mParamMode;
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/* 0xE14 */ int mExitId;
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/* 0xE18 */ int mAnm;
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/* 0xE1C */ u8 field_0xe1c;
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/* 0xE1D */ u8 field_0xe1d;
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/* 0xE1E */ u8 swBit;
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/* 0xE1F */ u8 mSaveTable;
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};
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STATIC_ASSERT(sizeof(daNpc_GWolf_c) == 0xe20);
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#endif /* D_A_NPC_GWOLF_H */
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