tp/include/d/actor/d_a_npc_impal.h

149 lines
3.6 KiB
C++

#ifndef D_A_NPC_IMPAL_H
#define D_A_NPC_IMPAL_H
#include "d/actor/d_a_npc4.h"
struct daNpcImpal_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ f32 demo_start_dist;
};
class daNpcImpal_Param_c {
public:
virtual ~daNpcImpal_Param_c() {}
static const daNpcImpal_HIOParam m;
};
#if DEBUG
class daNpcImpal_HIO_c : public mDoHIO_entry_c {
public:
daNpcImpal_HIO_c();
void genMessage(JORMContext*);
daNpcImpal_HIOParam m;
};
#define NPC_IMPAL_HIO_CLASS daNpcImpal_HIO_c
#else
#define NPC_IMPAL_HIO_CLASS daNpcImpal_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpcImpal_c
* @brief Impaz
*
* @details
*
*/
class daNpcImpal_c : public daNpcF_c {
public:
typedef int (daNpcImpal_c::*cutFunc)(int);
typedef bool (daNpcImpal_c::*actionFunc)(void*);
typedef BOOL (daNpcImpal_c::*EventFn)(int);
enum Animation {
/* 0x00 */ ANM_0,
/* 0x01 */ ANM_1,
/* 0x02 */ ANM_2,
/* 0x03 */ ANM_3,
/* 0x04 */ ANM_4,
/* 0x05 */ ANM_5,
/* 0x06 */ ANM_6,
/* 0x07 */ ANM_7,
/* 0x08 */ ANM_8,
/* 0x09 */ ANM_9,
/* 0x10 */ ANM_10,
/* 0x11 */ ANM_11,
/* 0x12 */ ANM_12,
};
enum Expression {
/* 0x0 */ EXPR_0,
/* 0x1 */ EXPR_1,
/* 0x2 */ EXPR_2,
/* 0x3 */ EXPR_3,
/* 0x4 */ EXPR_4,
/* 0x5 */ EXPR_5,
/* 0x6 */ EXPR_6,
/* 0x7 */ EXPR_7,
};
enum Motion {
/* 0x00 */ MOT_0,
/* 0x01 */ MOT_1,
/* 0x02 */ MOT_2,
/* 0x03 */ MOT_3,
/* 0x04 */ MOT_4,
/* 0x05 */ MOT_5,
/* 0x06 */ MOT_6,
};
daNpcImpal_c();
~daNpcImpal_c();
int Create();
BOOL CreateHeap();
int Delete();
int Execute();
int Draw();
bool ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
inline bool setExpressionAnm(int, bool);
inline bool setExpressionBtp(int);
void setMotionAnm(int, f32);
inline void reset();
inline bool setAction(daNpcImpal_c::actionFunc);
bool wait(void*);
void setMotion(int, f32, BOOL);
void setExpression(int, f32);
bool talk(void*);
bool demo(void*);
BOOL EvCut_ImpalAppear1(int);
BOOL EvCut_ImpalAppear2(int);
BOOL EvCut_CopyRod(int);
inline void setParam();
inline BOOL main();
inline BOOL ctrlBtk();
inline void setAttnPos();
inline void lookat();
inline BOOL drawDbgInfo();
s16 getMessageNo() { return s16(shape_angle.x); }
int getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
inline void playExpression();
inline void playMotion();
inline int step(s16, int);
inline void setExpressionTalkAfter();
inline BOOL chkFindPlayer();
inline void setLookMode(int i_lookMode);
inline void deleteObstacle();
static EventFn mEvtSeqList[4];
private:
/* 0xB48 */ Z2Creature mCreatureSound;
/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBDC */ daNpcF_Lookat_c mLookat;
/* 0xC78 */ daNpcF_ActorMngr_c mActorMngr[1];
/* 0xC80 */ NPC_IMPAL_HIO_CLASS* mpHIO;
/* 0xC84 */ dCcD_Cyl mCyl;
/* 0xDC0 */ actionFunc mpActionFn;
/* 0xDCC */ request_of_phase_process_class mPhase[1];
/* 0xDD4 */ u32 mItemPartnerId;
/* 0xDD8 */ u32 field_0xdd8;
/* 0xDDC */ u32 field_0xddc;
/* 0xDE0 */ s16 mFlowID;
/* 0xDE2 */ s16 field_de2;
/* 0xDE4 */ s16 mLookMode;
/* 0xDE6 */ u16 mMode;
/* 0xDE8 */ bool field_0xde8;
/* 0xDE9 */ bool field_0xde9;
};
STATIC_ASSERT(sizeof(daNpcImpal_c) == 0xdec);
#endif /* D_A_NPC_IMPAL_H */