mirror of https://github.com/zeldaret/tp.git
141 lines
3.8 KiB
C++
141 lines
3.8 KiB
C++
#ifndef D_A_NPC_LUD_H
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#define D_A_NPC_LUD_H
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#include "d/actor/d_a_npc.h"
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struct daNpc_Lud_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 play_speed;
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};
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class daNpc_Lud_Param_c {
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public:
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virtual ~daNpc_Lud_Param_c() {}
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static const daNpc_Lud_HIOParam m;
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};
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#if DEBUG
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class daNpc_Lud_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_Lud_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_Lud_HIOParam m;
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};
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#define NPC_LUD_HIO_CLASS daNpc_Lud_HIO_c
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#else
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#define NPC_LUD_HIO_CLASS daNpc_Lud_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpc_Lud_c
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* @brief Luda
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*
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* @details
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*
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*/
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class daNpc_Lud_c : public daNpcT_c {
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public:
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typedef int (daNpc_Lud_c::*actionFunc)(void*);
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typedef int (daNpc_Lud_c::*cutFunc)(int);
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~daNpc_Lud_c();
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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u8 getType();
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BOOL isDelete();
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void reset();
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void afterJntAnm(int);
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void setParam();
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BOOL checkChangeEvt();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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bool setBowlAnm(int, int, f32);
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bool afterSetMotionAnm(int, int, f32, int);
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int selectAction();
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BOOL chkAction(actionFunc);
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int setAction(actionFunc);
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void mop(int, int);
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int cutHurry(int);
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int cutConversationInHotel(int);
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int cutConversationAboutDeathMt(int);
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int cutConversationAboutGoron(int);
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int cutNurse(int);
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int cutClothTry(int);
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int cutThankYou(int);
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int wait(void*);
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int nurse(void*);
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int giveSoup(void*);
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int talk(void*);
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daNpc_Lud_c(
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daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData, char** i_arcNames)
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: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames) {}
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u16 getEyeballMaterialNo() { return 1; }
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s32 getHeadJointNo() { return 4; }
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s32 getNeckJointNo() { return 3; }
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s32 getBackboneJointNo() { return 1; }
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BOOL checkChangeJoint(int param_0) { return param_0 == 4; }
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BOOL checkRemoveJoint(int param_0) { return param_0 == 10; }
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int getFlowNodeNo() {
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u16 nodeNo = home.angle.x;
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if (nodeNo == 0xffff) {
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return -1;
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}
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return nodeNo;
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}
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u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
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static char* mCutNameList[8];
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static cutFunc mCutList[8];
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private:
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/* 0xE40 */ mDoExt_McaMorfSO* mpBowlMorf;
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/* 0xE44 */ NPC_LUD_HIO_CLASS* mpHIO;
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/* 0xE48 */ J3DModel* mpModel[2];
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/* 0xE50 */ dCcD_Cyl mCyl;
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/* 0xF8C */ u8 mType;
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/* 0xF90 */ daNpcT_ActorMngr_c mActorMngr[3];
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/* 0xFA8 */ actionFunc field_0xfa8;
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/* 0xFB4 */ actionFunc mAction;
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/* 0xFC0 */ int field_0xfc0;
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/* 0xFC4 */ int field_0xfc4;
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/* 0xFC8 */ int field_0xfc8;
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/* 0xFCC */ int field_0xfcc;
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/* 0xFD0 */ s16 field_0xfd0;
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/* 0xFD2 */ u8 field_0xfd2;
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/* 0xFD3 */ u8 field_0xfd3;
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/* 0xFD4 */ u8 field_0xfd4;
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/* 0xFD5 */ u8 field_0xfd5;
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/* 0xFD8 */ int field_0xfd8;
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};
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STATIC_ASSERT(sizeof(daNpc_Lud_c) == 0xfdc);
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#endif /* D_A_NPC_LUD_H */
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