tp/include/d/actor/d_a_npc_lud.h

141 lines
3.8 KiB
C++

#ifndef D_A_NPC_LUD_H
#define D_A_NPC_LUD_H
#include "d/actor/d_a_npc.h"
struct daNpc_Lud_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 play_speed;
};
class daNpc_Lud_Param_c {
public:
virtual ~daNpc_Lud_Param_c() {}
static const daNpc_Lud_HIOParam m;
};
#if DEBUG
class daNpc_Lud_HIO_c : public mDoHIO_entry_c {
public:
daNpc_Lud_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_Lud_HIOParam m;
};
#define NPC_LUD_HIO_CLASS daNpc_Lud_HIO_c
#else
#define NPC_LUD_HIO_CLASS daNpc_Lud_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_Lud_c
* @brief Luda
*
* @details
*
*/
class daNpc_Lud_c : public daNpcT_c {
public:
typedef int (daNpc_Lud_c::*actionFunc)(void*);
typedef int (daNpc_Lud_c::*cutFunc)(int);
~daNpc_Lud_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
BOOL isDelete();
void reset();
void afterJntAnm(int);
void setParam();
BOOL checkChangeEvt();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
void drawOtherMdl();
bool setBowlAnm(int, int, f32);
bool afterSetMotionAnm(int, int, f32, int);
int selectAction();
BOOL chkAction(actionFunc);
int setAction(actionFunc);
void mop(int, int);
int cutHurry(int);
int cutConversationInHotel(int);
int cutConversationAboutDeathMt(int);
int cutConversationAboutGoron(int);
int cutNurse(int);
int cutClothTry(int);
int cutThankYou(int);
int wait(void*);
int nurse(void*);
int giveSoup(void*);
int talk(void*);
daNpc_Lud_c(
daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
u16 getEyeballMaterialNo() { return 1; }
s32 getHeadJointNo() { return 4; }
s32 getNeckJointNo() { return 3; }
s32 getBackboneJointNo() { return 1; }
BOOL checkChangeJoint(int param_0) { return param_0 == 4; }
BOOL checkRemoveJoint(int param_0) { return param_0 == 10; }
int getFlowNodeNo() {
u16 nodeNo = home.angle.x;
if (nodeNo == 0xffff) {
return -1;
}
return nodeNo;
}
u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
static char* mCutNameList[8];
static cutFunc mCutList[8];
private:
/* 0xE40 */ mDoExt_McaMorfSO* mpBowlMorf;
/* 0xE44 */ NPC_LUD_HIO_CLASS* mpHIO;
/* 0xE48 */ J3DModel* mpModel[2];
/* 0xE50 */ dCcD_Cyl mCyl;
/* 0xF8C */ u8 mType;
/* 0xF90 */ daNpcT_ActorMngr_c mActorMngr[3];
/* 0xFA8 */ actionFunc field_0xfa8;
/* 0xFB4 */ actionFunc mAction;
/* 0xFC0 */ int field_0xfc0;
/* 0xFC4 */ int field_0xfc4;
/* 0xFC8 */ int field_0xfc8;
/* 0xFCC */ int field_0xfcc;
/* 0xFD0 */ s16 field_0xfd0;
/* 0xFD2 */ u8 field_0xfd2;
/* 0xFD3 */ u8 field_0xfd3;
/* 0xFD4 */ u8 field_0xfd4;
/* 0xFD5 */ u8 field_0xfd5;
/* 0xFD8 */ int field_0xfd8;
};
STATIC_ASSERT(sizeof(daNpc_Lud_c) == 0xfdc);
#endif /* D_A_NPC_LUD_H */