tp/include/d/actor/d_a_npc_prayer.h

90 lines
2.2 KiB
C++

#ifndef D_A_NPC_PRAYER_H
#define D_A_NPC_PRAYER_H
#include "d/actor/d_a_npc4.h"
/**
* @ingroup actors-npcs
* @class daNpcPray_c
* @brief Charlo
*
* @details
*
*/
class daNpcPray_c : public daNpcF_c {
public:
typedef BOOL (daNpcPray_c::*EvtSeq)(int);
daNpcPray_c();
int Create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
int ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
void reset();
void playMotion();
int setAction(bool (daNpcPray_c::*)(void*));
void setLookMode(int);
void lookat();
bool step(s16, int);
bool chkFindPlayer();
bool wait(void*);
bool fear(void*);
bool talk(void*);
bool demo(void*);
fpc_ProcID createHeart();
BOOL _Evt_GetHeart(int);
BOOL _Evt_GetHeart_CutInit(int const&);
BOOL _Evt_GetHeart_CutMain(int const&);
virtual ~daNpcPray_c();
virtual void setParam();
virtual BOOL main();
virtual void adjustShapeAngle() {}
virtual void setAttnPos();
virtual void setMotionAnm(int, f32);
virtual void setMotion(int, f32, int);
virtual BOOL drawDbgInfo();
s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
static EvtSeq mEvtSeqList[];
private:
/* 0xB48 */ Z2CreatureCitizen mSound;
/* 0xBEC */ u8 field_0xBEC[0xBF0 - 0xBEC];
/* 0xBF0 */ daNpcF_Lookat_c mLookat;
/* 0xC8C */ daNpcF_ActorMngr_c mActorMngr[2];
/* 0xC9C */ u8 field_0xC9C[0xCA0 - 0xC9C];
/* 0xCA0 */ dCcD_Cyl mCcCyl;
/* 0xDDC */ bool (daNpcPray_c::*mAction)(void*);
/* 0xDE8 */ request_of_phase_process_class mPhase[2];
/* 0xDF8 */ int field_0xdf8;
/* 0xDFC */ int field_0xdfc;
/* 0xE00 */ int field_0xe00;
/* 0xE04 */ int mMessageNo;
/* 0xE08 */ s16 mLookMode;
/* 0xE0A */ s16 field_0xe0a;
/* 0xE0C */ u16 mActionMode;
/* 0xE0E */ u8 field_0xe0e;
};
STATIC_ASSERT(sizeof(daNpcPray_c) == 0xe10);
struct daNpcPray_HIOParam {
daNpcF_HIOParam common;
};
class daNpcPray_Param_c {
public:
virtual ~daNpcPray_Param_c() {}
static const daNpcPray_HIOParam m;
};
#endif /* D_A_NPC_PRAYER_H */