tp/include/d/actor/d_a_npc_seic.h

137 lines
3.8 KiB
C++

#ifndef D_A_NPC_SEIC_H
#define D_A_NPC_SEIC_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_seiC_c
* @brief Eldin Spirit
*
* @details
*
*/
struct daNpc_seiC_HIOParam {
/* 0x00 */ f32 field_0x00;
/* 0x04 */ f32 mGravity;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 field_0x0c;
/* 0x10 */ f32 mSttsWeight;
/* 0x14 */ f32 mCylH;
/* 0x18 */ f32 mWallH;
/* 0x1C */ f32 mWallR;
/* 0x20 */ f32 field_0x20;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2c;
/* 0x30 */ f32 field_0x30;
/* 0x34 */ f32 field_0x34;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3c;
/* 0x40 */ f32 field_0x40;
/* 0x44 */ f32 mMorfFrames;
/* 0x48 */ f32 field_0x48;
/* 0x4C */ f32 field_0x4c;
/* 0x50 */ f32 field_0x50;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ f32 field_0x58;
/* 0x5C */ f32 field_0x5c;
/* 0x60 */ f32 field_0x60;
/* 0x64 */ f32 field_0x64;
/* 0x68 */ f32 field_0x68;
/* 0x6C */ f32 field_0x6c;
/* 0x70 */ f32 field_0x70;
/* 0x74 */ f32 field_0x74;
/* 0x78 */ f32 field_0x78;
/* 0x7C */ f32 field_0x7c;
/* 0x80 */ f32 field_0x80;
/* 0x84 */ f32 field_0x84;
/* 0x88 */ f32 field_0x88;
/* 0x8C */ f32 field_0x8c;
/* 0x90 */ f32 field_0x90;
};
class daNpc_seiC_Param_c {
public:
virtual ~daNpc_seiC_Param_c() {};
static const daNpc_seiC_HIOParam m;
};
class daNpc_seiC_HIO_c
#if DEBUG
: public mDoHIO_entry_c
#endif
{
public:
void genMessage(JORMContext*);
#if DEBUG
/* 0x08 */ daNpc_seiC_HIOParam field_0x8;
/* 0x94 */ f32 field_0x94; // "強制会話距離" "Forced conversation distance" | Slider
/* 0x98 */ f32 field_0x98; // "会話距離" "Conversation distance" | Slider
#endif
};
class daNpc_seiC_c : public daNpcT_c {
public:
typedef int (daNpc_seiC_c::*cutFunc)(int);
typedef int (daNpc_seiC_c::*actionFunc)(void*);
enum Type {
TYPE_0,
TYPE_1,
};
~daNpc_seiC_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
u8 getType();
u32 getFlowNodeNo();
int isDelete();
void reset();
void setParam();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
int drawDbgInfo();
bool afterSetMotionAnm(int, int, f32, int);
int selectAction();
int chkAction(int (daNpc_seiC_c::*)(void*));
int setAction(int (daNpc_seiC_c::*)(void*));
void ctrlWaitAnm();
int wait(void*);
int talk(void*);
daNpc_seiC_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {};
static char* mCutNameList;
static cutFunc mCutList[1];
private:
/* 0xE40 */ daNpc_seiC_HIO_c* field_0xe40;
/* 0xE44 */ u8 mType;
/* 0xE45 */ u8 field_0xe45[0xe48 - 0xe45];
/* 0xE48 */ actionFunc mAction;
/* 0xE54 */ actionFunc mAction2;
/* 0xE60 */ int field_0xe60;
};
STATIC_ASSERT(sizeof(daNpc_seiC_c) == 0xe64);
#endif /* D_A_NPC_SEIC_H */