tp/include/d/actor/d_a_npc_shoe.h

142 lines
3.5 KiB
C++

#ifndef D_A_NPC_SHOE_H
#define D_A_NPC_SHOE_H
#include "d/actor/d_a_npc4.h"
struct daNpcShoe_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
};
class daNpcShoe_Param_c {
public:
virtual ~daNpcShoe_Param_c() {}
static const daNpcShoe_HIOParam m;
};
STATIC_ASSERT(sizeof(daNpcShoe_Param_c::m) == 0x6C);
#if DEBUG
class daNpcShoe_HIO_c : public mDoHIO_entry_c {
public:
daNpcShoe_HIO_c();
void genMessage(JORMContext*);
daNpcShoe_HIOParam m;
};
#define NPC_SHOE_HIO_CLASS daNpcShoe_HIO_c
#else
#define NPC_SHOE_HIO_CLASS daNpcShoe_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpcShoe_c
* @brief Soal
*
* @details
*
*/
class daNpcShoe_c : public daNpcF_c {
public:
typedef bool (daNpcShoe_c::*actionFunc)(void*);
typedef BOOL (daNpcShoe_c::*EventFn)(int);
enum Animation {
/* 0x01 */ ANM_M_SITWAIT_A,
/* 0x02 */ ANM_M_SITTALK_A,
/* 0x03 */ ANM_M_SITTALK_A_B,
/* 0x04 */ ANM_SHOE_TALK_A,
/* 0x05 */ ANM_M_SIT_TO_WOLF_A
};
enum Motion {
/* 0x01 */ MOT_SITWAIT_A,
/* 0x02 */ MOT_SITTALK_A,
/* 0x03 */ MOT_SITTALK_A_B,
/* 0x04 */ MOT_SHOE_TALK_A,
/* 0x05 */ MOT_SIT_TO_WOLF_A,
};
daNpcShoe_c();
~daNpcShoe_c();
cPhs__Step Create();
BOOL CreateHeap();
int Delete();
int Execute();
int Draw();
bool ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static BOOL ctrlJointCallBack(J3DJoint*, int);
void setMotion(int, f32, BOOL);
void reset();
inline int setAction(actionFunc);
bool wait(void*);
bool fear(void*);
bool talk(void*);
bool demo(void*);
void setParam();
BOOL main();
void setAttnPos();
inline void lookat();
void setMotionAnm(int, f32);
inline BOOL drawDbgInfo();
inline void adjustShapeAngle() {}
s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; }
int getTime() { return getTimeMinute() + getTimeHour() * 60; }
int getTimeHour() {
if (dKy_darkworld_check() != 0) {
return dKy_getDarktime_hour();
} else {
return dKy_getdaytime_hour();
}
}
int getTimeMinute() {
if (dKy_darkworld_check() != 0) {
return dKy_getDarktime_minute();
} else {
return dKy_getdaytime_minute();
}
}
int getStartTime() { return fopAcM_GetParam(this) & 0xff; }
int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
inline void setLookMode(int i_lookMode);
inline bool chkFindPlayer();
inline void playMotion();
static EventFn mEvtSeqList[1];
private:
/* 0xB48 */ J3DModel* mpModel1;
/* 0xB4C */ J3DModel* mpModel2;
/* 0xB50 */ Z2CreatureCitizen mCreature;
/* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4];
/* 0xBF8 */ daNpcF_Lookat_c mLookat;
/* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1];
/* 0xC9C */ NPC_SHOE_HIO_CLASS* mpHIO;
/* 0xCA0 */ dCcD_Cyl mCcCyl;
/* 0xDDC */ actionFunc mpActionFn;
/* 0xDE8 */ request_of_phase_process_class mPhases[3];
/* 0xE00 */ u32 field_0xe00;
/* 0xE04 */ u32 field_0xe04;
/* 0xE08 */ u32 field_0xe08;
/* 0xE0C */ u32 field_0xe0c;
/* 0xE10 */ s16 mLookMode;
/* 0xE12 */ u16 mStartTime;
/* 0xE14 */ u16 mEndTime;
/* 0xE16 */ u16 field_0xe16;
/* 0xE18 */ u16 mMode;
/* 0xE1A */ u8 field_0xe1a;
/* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime
};
STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c);
#endif /* D_A_NPC_SHOE_H */