tp/include/d/actor/d_a_npc_sola.h

129 lines
3.3 KiB
C++

#ifndef D_A_NPC_SOLA_H
#define D_A_NPC_SOLA_H
#include "d/actor/d_a_npc.h"
struct daNpc_solA_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
};
class daNpc_solA_Param_c {
public:
virtual ~daNpc_solA_Param_c() {}
static daNpc_solA_HIOParam const m;
};
#if DEBUG
class daNpc_solA_HIO_c : public mDoHIO_entry_c {
public:
daNpc_solA_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daNpc_solA_HIOParam m;
};
#define NPC_SOLA_HIO_CLASS daNpc_solA_HIO_c
#else
#define NPC_SOLA_HIO_CLASS daNpc_solA_Param_c
#endif
/**
* @ingroup actors-npcs
* @class daNpc_solA_c
* @brief Soldier A (Castle Town?)
*
* @details
*
*/
class daNpc_solA_c : public daNpcT_c {
public:
typedef int (daNpc_solA_c::*cutFunc)(int);
typedef int (daNpc_solA_c::*actionFunc)(void*);
enum Joint {
/* 0x00 */ JNT_CENTER,
/* 0x01 */ JNT_BACKBONE1,
/* 0x02 */ JNT_BACKBONE2,
/* 0x03 */ JNT_NECK,
/* 0x04 */ JNT_HEAD,
/* 0x05 */ JNT_SHOULDERL,
/* 0x06 */ JNT_ARM1L,
/* 0x07 */ JNT_ARM2L,
/* 0x08 */ JNT_HANDL,
/* 0x09 */ JNT_FINGERL,
/* 0x0A */ JNT_THUMBL,
/* 0x0B */ JNT_SHOULDERR,
/* 0x0C */ JNT_ARM1R,
/* 0x0D */ JNT_ARM2R,
/* 0x0E */ JNT_HANDR,
/* 0x0F */ JNT_FINGERR,
/* 0x10 */ JNT_THUMBR,
/* 0x11 */ JNT_WAIST,
/* 0x12 */ JNT_LEG1L,
/* 0x13 */ JNT_LEG2L,
/* 0x14 */ JNT_FOOTL,
/* 0x15 */ JNT_LEG1R,
/* 0x16 */ JNT_LEG2R,
/* 0x17 */ JNT_FOOTR,
/* 0x18 */ JNT_SAYA,
};
~daNpc_solA_c();
int create();
int CreateHeap();
int Delete();
int Execute();
void Draw();
static BOOL createHeapCallBack(fopAc_ac_c*);
static BOOL ctrlJointCallBack(J3DJoint*, int);
bool getType();
int getFlowNodeNo();
int isDelete();
void reset();
void setParam();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
void drawOtherMdl();
int selectAction();
int chkAction(int (daNpc_solA_c::*)(void*));
int setAction(int (daNpc_solA_c::*)(void*));
int wait(void*);
int talk(void*);
daNpc_solA_c(daNpcT_faceMotionAnmData_c const* param_1,
daNpcT_motionAnmData_c const* param_2,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3,
int param_4,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5,
int param_6, daNpcT_evtData_c const* param_7, char** param_8)
: daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8) {}
s32 getHeadJointNo() { return JNT_HEAD; }
s32 getNeckJointNo() { return JNT_NECK; }
s32 getBackboneJointNo() { return JNT_BACKBONE1; }
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0xE40 */ NPC_SOLA_HIO_CLASS* mpHIO;
/* 0xE44 */ dCcD_Cyl mCyl;
/* 0xF80 */ u8 field_0xf80;
/* 0xF84 */ actionFunc mNextAction;
/* 0xF90 */ actionFunc mAction;
/* 0xF9c */ u8 field_0xf9c;
};
STATIC_ASSERT(sizeof(daNpc_solA_c) == 0xfa0);
#endif /* D_A_NPC_SOLA_H */