mirror of https://github.com/zeldaret/tp.git
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
#ifndef D_A_NPC_SOLA_H
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#define D_A_NPC_SOLA_H
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#include "d/actor/d_a_npc.h"
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struct daNpc_solA_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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};
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class daNpc_solA_Param_c {
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public:
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virtual ~daNpc_solA_Param_c() {}
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static daNpc_solA_HIOParam const m;
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};
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#if DEBUG
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class daNpc_solA_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_solA_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_solA_HIOParam m;
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};
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#define NPC_SOLA_HIO_CLASS daNpc_solA_HIO_c
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#else
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#define NPC_SOLA_HIO_CLASS daNpc_solA_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpc_solA_c
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* @brief Soldier A (Castle Town?)
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*
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* @details
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*
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*/
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class daNpc_solA_c : public daNpcT_c {
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public:
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typedef int (daNpc_solA_c::*cutFunc)(int);
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typedef int (daNpc_solA_c::*actionFunc)(void*);
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enum Joint {
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/* 0x00 */ JNT_CENTER,
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/* 0x01 */ JNT_BACKBONE1,
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/* 0x02 */ JNT_BACKBONE2,
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/* 0x03 */ JNT_NECK,
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/* 0x04 */ JNT_HEAD,
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/* 0x05 */ JNT_SHOULDERL,
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/* 0x06 */ JNT_ARM1L,
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/* 0x07 */ JNT_ARM2L,
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/* 0x08 */ JNT_HANDL,
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/* 0x09 */ JNT_FINGERL,
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/* 0x0A */ JNT_THUMBL,
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/* 0x0B */ JNT_SHOULDERR,
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/* 0x0C */ JNT_ARM1R,
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/* 0x0D */ JNT_ARM2R,
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/* 0x0E */ JNT_HANDR,
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/* 0x0F */ JNT_FINGERR,
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/* 0x10 */ JNT_THUMBR,
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/* 0x11 */ JNT_WAIST,
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/* 0x12 */ JNT_LEG1L,
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/* 0x13 */ JNT_LEG2L,
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/* 0x14 */ JNT_FOOTL,
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/* 0x15 */ JNT_LEG1R,
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/* 0x16 */ JNT_LEG2R,
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/* 0x17 */ JNT_FOOTR,
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/* 0x18 */ JNT_SAYA,
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};
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~daNpc_solA_c();
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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void Draw();
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static BOOL createHeapCallBack(fopAc_ac_c*);
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static BOOL ctrlJointCallBack(J3DJoint*, int);
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bool getType();
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int getFlowNodeNo();
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int isDelete();
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void reset();
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void setParam();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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int selectAction();
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int chkAction(int (daNpc_solA_c::*)(void*));
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int setAction(int (daNpc_solA_c::*)(void*));
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int wait(void*);
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int talk(void*);
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daNpc_solA_c(daNpcT_faceMotionAnmData_c const* param_1,
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daNpcT_motionAnmData_c const* param_2,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3,
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int param_4,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5,
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int param_6, daNpcT_evtData_c const* param_7, char** param_8)
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: daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8) {}
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s32 getHeadJointNo() { return JNT_HEAD; }
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s32 getNeckJointNo() { return JNT_NECK; }
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s32 getBackboneJointNo() { return JNT_BACKBONE1; }
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static char* mCutNameList[1];
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static cutFunc mCutList[1];
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private:
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/* 0xE40 */ NPC_SOLA_HIO_CLASS* mpHIO;
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/* 0xE44 */ dCcD_Cyl mCyl;
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/* 0xF80 */ u8 field_0xf80;
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/* 0xF84 */ actionFunc mNextAction;
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/* 0xF90 */ actionFunc mAction;
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/* 0xF9c */ u8 field_0xf9c;
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};
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STATIC_ASSERT(sizeof(daNpc_solA_c) == 0xfa0);
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#endif /* D_A_NPC_SOLA_H */
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