mirror of https://github.com/zeldaret/tp.git
105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
#ifndef D_A_NPC_SOLDIERB_H
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#define D_A_NPC_SOLDIERB_H
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#include "d/actor/d_a_npc4.h"
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struct daNpc_SoldierB_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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};
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class daNpc_SoldierB_Param_c {
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public:
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virtual ~daNpc_SoldierB_Param_c() {}
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static daNpc_SoldierB_HIOParam const m;
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};
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#if DEBUG
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class daNpc_SoldierB_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_SoldierB_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_SoldierB_HIOParam m;
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};
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#define NPC_SOLDIERB_HIO_CLASS daNpc_SoldierB_HIO_c
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#else
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#define NPC_SOLDIERB_HIO_CLASS daNpc_SoldierB_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpc_SoldierB_c
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* @brief Soldier B (Castle Town?)
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*
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* @details
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*
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*/
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class daNpc_SoldierB_c : public daNpcF_c {
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public:
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typedef int (daNpc_SoldierB_c::*actionFunc)(void*);
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typedef int (daNpc_SoldierB_c::*cutFunc)(int);
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daNpc_SoldierB_c();
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~daNpc_SoldierB_c();
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cPhs__Step create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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void setParam();
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BOOL main();
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BOOL ctrlBtk();
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void setAttnPos();
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void setMotionAnm(int, f32);
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void setMotion(int, f32, int);
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int drawDbgInfo();
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void drawOtherMdls();
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u8 getTypeFromParam();
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BOOL isDelete();
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void reset();
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void playMotion();
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BOOL chkAction(int (daNpc_SoldierB_c::*)(void*));
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BOOL setAction(int (daNpc_SoldierB_c::*)(void*));
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BOOL selectAction();
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void doNormalAction(int);
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BOOL doEvent();
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void setLookMode(int);
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void lookat();
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int wait(void*);
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int talk(void*);
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int ECut_listenLake(int);
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int test(void*);
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static char* mEvtCutNameList[2];
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static cutFunc mEvtCutList[2];
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private:
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ J3DModel* mSpearModel;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[3];
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/* 0xC90 */ NPC_SOLDIERB_HIO_CLASS* mHIO;
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/* 0xC94 */ dCcD_Cyl mCyl;
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/* 0xDD0 */ actionFunc mNextAction;
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/* 0xDDC */ actionFunc mAction;
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/* 0xDE8 */ request_of_phase_process_class mPhases[3];
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/* 0xE00 */ int field_0xe00;
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/* 0xE04 */ int field_0xe04;
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/* 0xE08 */ int field_0xe08;
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/* 0xE0C */ int field_0xe0c;
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/* 0xE10 */ int mMsgNo;
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/* 0xE14 */ s16 mLookMode;
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/* 0xE16 */ u16 mMode;
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/* 0xE18 */ u8 mType;
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/* 0xE1C */ int mAnm;
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};
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STATIC_ASSERT(sizeof(daNpc_SoldierB_c) == 0xe20);
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#endif /* D_A_NPC_SOLDIERB_H */
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