tp/include/d/actor/d_a_npc_sq.h

74 lines
1.8 KiB
C++

#ifndef D_A_NPC_SQ_H
#define D_A_NPC_SQ_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "d/d_msg_flow.h"
#include "f_op/f_op_actor.h"
/**
* @ingroup actors-npcs
* @class npc_sq_class
* @brief Squirrel (Talking, Ordon Village)
*
* @details
*
*/
class npc_sq_class : public fopEn_enemy_c {
public:
enum Action {
/* 0 */ ACT_NORMAL,
};
/* 0x5AC */ request_of_phase_process_class mPhaseReq;
/* 0x5B4 */ u8 mParam0;
/* 0x5B5 */ u8 mParam1;
/* 0x5B6 */ u8 field_0x5b6[2];
/* 0x5B8 */ s16 mFlowID;
/* 0x5BC */ dMsgFlow_c mMsgFlow;
/* 0x608 */ cXyz field_0x608;
/* 0x614 */ u8 field_0x614[4];
/* 0x618 */ f32 mPlayerDist;
/* 0x61C */ mDoExt_McaMorf* mpMorf;
/* 0x620 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x624 */ s8 mBtkFrame;
/* 0x626 */ s16 mCounter;
/* 0x628 */ s16 mAction;
/* 0x62A */ s16 mMode;
/* 0x62C */ u32 mShadowKey;
/* 0x630 */ s16 mTimer[4];
/* 0x638 */ u8 field_0x638[4];
/* 0x63C */ dBgS_AcchCir mAcchCir;
/* 0x67C */ dBgS_ObjAcch mAcch;
/* 0x854 */ dCcD_Stts mCcStts;
/* 0x890 */ dCcD_Sph mCcSph;
/* 0x9C8 */ dCcU_AtInfo mAtInfo;
/* 0x9EC */ s16 mDemoMode;
/* 0x9EE */ s16 mDemoTimer;
/* 0x9F0 */ cXyz mCameraEye;
/* 0x9FC */ cXyz mCameraCenter;
/* 0xA08 */ cXyz mCameraTargetEye;
/* 0xA14 */ cXyz mCameraTargetCenter;
/* 0xA20 */ cXyz mCameraEyeDist;
/* 0xA2C */ cXyz mCameraCenterDist;
/* 0xA38 */ f32 mCameraFovY;
/* 0xA3C */ f32 mCameraSpeed;
/* 0xA40 */ bool mHIOInit;
};
STATIC_ASSERT(sizeof(npc_sq_class) == 0xA44);
struct daNpc_Sq_HIO_c {
daNpc_Sq_HIO_c();
virtual ~daNpc_Sq_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 mScale;
};
STATIC_ASSERT(sizeof(daNpc_Sq_HIO_c) == 0xC);
#endif /* D_A_NPC_SQ_H */