mirror of https://github.com/zeldaret/tp.git
189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
#ifndef D_A_NPC_THEB_H
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#define D_A_NPC_THEB_H
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#include "d/actor/d_a_npc4.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcTheB_c
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* @brief Telma B
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*
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* @details
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*
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*/
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struct daNpcTheB_HIOParam {
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/* 0x0 */ daNpcF_HIOParam common;
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};
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struct daNpcTheB_Param_c {
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virtual ~daNpcTheB_Param_c() {}
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static daNpcTheB_HIOParam const m;
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};
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#if DEBUG
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class daNpcTheB_HIO_c : public mDoHIO_entry_c {
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public:
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daNpcTheB_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x8 */ daNpcTheB_HIOParam m;
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};
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#define NPC_THEB_HIO_CLASS daNpcTheB_HIO_c
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#else
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#define NPC_THEB_HIO_CLASS daNpcTheB_Param_c
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#endif
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class daNpcTheB_c : public daNpcF_c {
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public:
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typedef int (daNpcTheB_c::*actionFunc)(void*);
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typedef int (daNpcTheB_c::*cutFunc)(int);
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enum Animation {
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/* 0x0 */ ANM_NONE,
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/* 0x1 */ ANM_F_TALK_A,
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/* 0x2 */ ANM_F_TALK_B,
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/* 0x3 */ ANM_F_TALK_C,
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/* 0x4 */ ANM_F_BEND_TURN,
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/* 0x5 */ ANM_FH_TALK_B,
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/* 0x6 */ ANM_FH_TALK_C,
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/* 0x7 */ ANM_FH_BEND_WAIT,
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/* 0x8 */ ANM_SIT,
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/* 0x9 */ ANM_SIT_B,
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/* 0xA */ ANM_WHIP,
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/* 0xB */ ANM_WHIP_B,
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/* 0xC */ ANM_BEND_WAIT,
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/* 0xD */ ANM_BEND_TURN,
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};
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enum Expression {
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/* 0x0 */ EXPR_TALK_A,
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/* 0x1 */ EXPR_TALK_B,
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/* 0x2 */ EXPR_TALK_C,
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/* 0x3 */ EXPR_NONE,
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};
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enum Motion {
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/* 0x0 */ MOT_SIT,
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/* 0x1 */ MOT_SIT_B,
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/* 0x2 */ MOT_BEND_WAIT,
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/* 0x3 */ MOT_WHIP,
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/* 0x4 */ MOT_WHIP_B,
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/* 0x5 */ MOT_BEND_TURN,
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};
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enum Expression_BTP {
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/* 0x0 */ EXPR_BTP_THEB,
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};
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daNpcTheB_c();
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~daNpcTheB_c();
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cPhs__Step create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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cXyz getHandPos1(int);
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cXyz getHandPos2(int);
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void setHintEvent(s32, u16, int);
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BOOL main();
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void setParam();
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BOOL ctrlBtk();
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void setAttnPos();
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bool setExpressionAnm(int, bool);
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bool setExpressionBtp(int);
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void setMotionAnm(int, f32);
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BOOL drawDbgInfo();
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void reset();
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void playExpression();
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void playMotion();
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void doNormalAction();
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BOOL doEvent();
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void lookat();
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int wait(void*);
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void setMotion(int, f32, int);
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void setExpression(int, f32);
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int talk(void*);
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int EvCut_PersonalCombatIntro(int);
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int EvCut_PersonalCombatRevenge(int);
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void EvCut_PersonalCombatAfter();
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int EvCut_AnnulationFieldRace(int);
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int EvCut_TheBHint(int);
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int EvCut_CoachGuardGameOver(int);
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s16 getMessageNo() { return fopAcM_GetParam(this) & 0xFFFF; }
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void setTRMtx(MtxP mtx) { mAnm_p->getModel()->setBaseTRMtx(mtx); }
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void setGameOver() { mGameOver = 1; }
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f32 getCoachSpeed() { return fopAcM_GetSpeedF((fopAc_ac_c*)fpcM_SearchByID(parentActorID)); }
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void setAction(actionFunc action) {
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mMode = 3;
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if (mAction) {
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(this->*mAction)(NULL);
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}
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mMode = 0;
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mAction = action;
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if (mAction) {
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(this->*mAction)(NULL);
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}
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}
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BOOL chkAction(actionFunc action) { return mAction == action; }
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void setLookMode(int i_lookMode) {
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if (i_lookMode >= 0 && i_lookMode < 3 && i_lookMode != mLookMode) {
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mLookMode = i_lookMode;
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}
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}
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void setWaitAnimation();
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void setExpressionTalkAfter() {
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switch (mExpression) {
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default:
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setExpression(EXPR_NONE, -1.0f);
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break;
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}
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}
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static cutFunc mEvtSeqList[6];
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private:
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[1];
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/* 0xC80 */ NPC_THEB_HIO_CLASS* mpHIO;
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/* 0xC84 */ dCcD_Cyl mCyl;
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/* 0xDC0 */ actionFunc mNextAction;
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/* 0xDCC */ actionFunc mAction;
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/* 0xDD8 */ request_of_phase_process_class mPhase;
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/* 0xDE0 */ int field_0xde0;
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/* 0xDE4 */ int field_0xde4;
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/* 0xDE8 */ int field_0xde8;
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/* 0xDEC */ int field_0xdec;
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/* 0xDF0 */ int mRoomNo;
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/* 0xDF4 */ int mMsgNo;
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/* 0xDF8 */ int mHintMsgNo;
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/* 0xDFC */ int mTimer;
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/* 0xE00 */ s16 mLookMode;
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/* 0xE02 */ u16 mMode;
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/* 0xE04 */ u16 field_0xe04;
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/* 0xE06 */ s16 mBackboneRotX;
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/* 0xE08 */ s16 mBackboneRotY;
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/* 0xE0A */ s16 mBackboneRotZ;
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/* 0xE0C */ u8 mHintEvtFlag;
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/* 0xE0D */ u8 mGameOver;
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/* 0xE0E */ u8 mPersonalCombatAfterFlag;
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/* 0xE0F */ u8 mPersonalCombatAfterMode;
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/* 0xE10 */ u8 mPersonalCombatAfterTimer;
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/* 0xE11 */ u8 mUnkFlag;
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};
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STATIC_ASSERT(sizeof(daNpcTheB_c) == 0xe14);
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#endif /* D_A_NPC_THEB_H */
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