mirror of https://github.com/zeldaret/tp.git
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
#ifndef D_A_NPC_TOBY_H
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#define D_A_NPC_TOBY_H
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#include "dolphin/types.h"
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#include "d/actor/d_a_npc.h"
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struct daNpc_Toby_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 performance_speed;
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/* 0x90 */ f32 speedup_performance;
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/* 0x94 */ f32 init_play_speed;
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/* 0x98 */ f32 switching_speed;
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};
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class daNpc_Toby_Param_c {
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public:
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virtual ~daNpc_Toby_Param_c() {}
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static const daNpc_Toby_HIOParam m;
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};
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#if DEBUG
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class daNpc_Toby_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_Toby_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_Toby_HIOParam m;
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};
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#define NPC_TOBY_HIO_CLASS daNpc_Toby_HIO_c
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#else
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#define NPC_TOBY_HIO_CLASS daNpc_Toby_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpc_Toby_c
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* @brief Fyer
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*
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* @details
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*
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*/
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class daNpc_Toby_c : public daNpcT_c {
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public:
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typedef int (daNpc_Toby_c::*cutFunc)(int);
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typedef int (daNpc_Toby_c::*actionFunc)(void*);
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~daNpc_Toby_c();
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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static void* srchToby(void*, void*);
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fopAc_ac_c* getOtherTobyP(int);
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u8 getType();
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int isDelete();
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void reset();
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void afterJntAnm(int);
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void setParam();
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BOOL checkChangeEvt();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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bool afterSetFaceMotionAnm(int, int, f32, int);
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bool afterSetMotionAnm(int, int, f32, int);
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int selectAction();
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int chkAction(actionFunc);
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int setAction(actionFunc);
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int cutTobyHouseFire(int);
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int cutTalkToOneself(int);
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int cutRepairSCannon(int);
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int cutSCannon(int);
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int cutConversationAboutSCannon(int);
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int cutConversationAboutZra(int);
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int chkAttnZra();
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int wait(void*);
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int walk(void*);
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int play(void*);
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int talk(void*);
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int test(void*);
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daNpc_Toby_c(
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daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData, char** i_arcNames)
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: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames) {
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// "|%06d:%x|daNpc_Toby_c -> Construct\n"
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OS_REPORT("|%06d:%x|daNpc_Toby_c -> コンストラクト\n", g_Counter.mCounter0, this);
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}
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u16 getEyeballMaterialNo() { return 2; }
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s32 getHeadJointNo() { return 4; }
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s32 getNeckJointNo() { return 3; }
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s32 getBackboneJointNo() { return 1; }
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BOOL checkChangeJoint(int arg0) { return arg0 == 4; }
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BOOL checkRemoveJoint(int arg0) { return arg0 == 8; }
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s32 getFootLJointNo() { return 24; }
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s32 getFootRJointNo() { return 27; }
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BOOL chkXYItems() { return TRUE; }
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int getFlowNodeNo() {
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u16 nodeNo = home.angle.x;
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u32 rv;
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if (nodeNo == 0xffff) {
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rv = -1;
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} else {
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rv = nodeNo;
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}
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return rv;
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}
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u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; }
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u8 getBitSW() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; }
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static char* mCutNameList[7];
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static cutFunc mCutList[7];
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private:
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/* 0x0E40 */ NPC_TOBY_HIO_CLASS* mpHIO;
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/* 0x0E44 */ J3DModel* mpTobyModels[1];
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/* 0x0E48 */ dCcD_Cyl mCyl1;
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/* 0x0F84 */ u8 mType;
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/* 0x0F88 */ daNpcT_ActorMngr_c mActorMngr[4];
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/* 0x0FA8 */ actionFunc mActFunc_0;
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/* 0x0FB4 */ actionFunc mActFunc_1;
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/* 0x0FC0 */ daNpcT_Path_c mPath;
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/* 0x0FE8 */ cXyz field_0x0FE8;
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/* 0x0FF4 */ int field_0x0FF4;
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/* 0x0FF8 */ f32 mPlaySpeed;
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/* 0x0FFC */ u16 field_0x0FFC;
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/* 0x0FFE */ u8 field_0x0FFE;
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/* 0x0FFF */ u8 field_0x0FFF;
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/* 0x1000 */ u8 field_0x1000;
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/* 0x1001 */ bool field_0x1001;
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/* 0x1002 */ bool field_0x1002;
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/* 0x1003 */ u8 field_0x1003;
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/* 0x1004 */ u8 field_0x1004;
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};
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STATIC_ASSERT(sizeof(daNpc_Toby_c) == 0x1008);
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#endif /* D_A_NPC_TOBY_H */
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