tp/include/d/actor/d_a_npc_wrestler.h

287 lines
9.9 KiB
C++

#ifndef D_A_NPC_WRESTLER_H
#define D_A_NPC_WRESTLER_H
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_npc4.h"
/**
* @ingroup actors-npcs
* @class daNpcWrestler_c
* @brief Goron (Fat)
*
* @details
*
*/
struct daNpcWrestler_HIOParamSub {
/* 0x00 */ f32 field_0x0;
/* 0x04 */ f32 mWallH;
/* 0x08 */ f32 mWallR;
/* 0x0C */ f32 real_shadow_size; // リアル影サイズ (Real Shadow Size)
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 reasonable_distance; // 見合う距離 (Right Distance)
/* 0x18 */ f32 grapple_distance; // 組み合い距離 (Grapple Distance)
/* 0x1C */ f32 reconfig_distance; // 再配置距離 (Reconfiguration Distance)
/* 0x20 */ s16 lateral_movement_time; // 横移動時間 (Lateral Movement Time)
/* 0x22 */ s16 horizontal_movement_speed; // 横移動速度 (Horizontal Movement Speed)
/* 0x24 */ s16 stagger_time; // ふらふら時間 (Stagger Time)
/* 0x26 */ s16 wait_time; // 待ち時間 (Wait Time)
/* 0x28 */ s16 bending_limit; // 曲がり限界 (Bending Limit)
/* 0x2C */ struct {
f32 lateral_movement_chance; // 横移動 の確率 (Lateral Movement Chance)
f32 hit_chance; // 張り手 の確率 (Hit Chance)
f32 tackle_chance; // タックルの確率 (Tackle Chance)
f32 wait_chance; // 待 機 の確率 (Wait Chance)
} chances[2];
};
struct daNpcWrestler_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
/* 0x6C */ s16 ai_action; // AI行動 (AI Action)
/* 0x6E */ s16 ready_appearance_time; // Ready? 出現時間 (Ready? Appearance Time)
/* 0x70 */ s16 fight_appearance_time; // Fight! 出現時間 (Fight! Appearance Time)
/* 0x74 */ s32 slap_hit_impact; // 張り手Hit衝撃 (Slap Hit Impact)
/* 0x78 */ s16 rotation; // 回転割り (Rotating)
/* 0x7C */ f32 camera_rotation_angle; // カメラ回転角 (Camera Rotation Angle)
/* 0x80 */ f32 ring_edge_sound; // 音 土俵際距離 (Sound, Distance From Edge Of Ring)
/* 0x84 */ f32 ring_edge_movement; // 動 土俵際距離 (Movement, Distance From Edge Of Ring)
/* 0x88 */ f32 fade_speed;
/* 0x8C */ s16 field_0x8c;
/* 0x90 */ f32 field_0x90;
/* 0x94 */ f32 field_0x94;
/* 0x98 */ f32 field_0x98;
/* 0x9C */ f32 field_0x9c;
/* 0xA0 */ f32 field_0xa0;
/* 0xA4 */ f32 field_0xa4;
/* 0xA8 */ s16 field_0xa8;
/* 0xAA */ s16 field_0xaa;
/* 0xAC */ s16 field_0xac;
/* 0xB0 */ f32 field_0xb0;
/* 0xB4 */ s16 field_0xb4;
/* 0xB6 */ s16 field_0xb6;
/* 0xB8 */ Vec field_0xb8;
/* 0xC4 */ Vec field_0xc4;
/* 0xD0 */ Vec field_0xd0;
/* 0xDC */ Vec field_0xdc;
/* 0xE8 */ s16 field_0xe8;
/* 0xEA */ s16 field_0xea;
/* 0xEC */ s16 field_0xec;
/* 0xEE */ s16 field_0xee;
/* 0xF0 */ f32 field_0xf0;
/* 0xF4 */ f32 vertical_speed; // 垂直速度 (Vertical Speed)
/* 0xF8 */ f32 horizontal_speed; // 水平速度 (Horizontal Speed)
/* 0xFC */ daNpcWrestler_HIOParamSub mTypeParams[2];
};
class daNpcWrestler_Param_c {
public:
virtual ~daNpcWrestler_Param_c() {}
static daNpcWrestler_HIOParam const m;
};
class daNpcWrestler_HIO_Node_c: public JORReflexible {
public:
daNpcWrestler_HIO_Node_c() {}
virtual ~daNpcWrestler_HIO_Node_c() {}
void genMessage(JORMContext*);
void setParam(daNpcWrestler_HIOParamSub* param_1) { field_0x4 = param_1; }
/* 0x04 */ daNpcWrestler_HIOParamSub* field_0x4;
};
class daNpcWrestler_HIO_c : public mDoHIO_entry_c {
public:
daNpcWrestler_HIO_c();
virtual ~daNpcWrestler_HIO_c() {}
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
/* 0x008 */ daNpcWrestler_HIOParam m;
/* 0x19C */ daNpcWrestler_HIO_Node_c field_0x19c[2];
};
#if DEBUG
#define NPC_WRESTLER_HIO_CLASS daNpcWrestler_HIO_c
#else
#define NPC_WRESTLER_HIO_CLASS daNpcWrestler_Param_c
#endif
struct WrestlerParamList {
daNpc_GetParam1* bck_list;
daNpc_GetParam2* face_list;
daNpc_GetParam1* btp_list;
daNpc_GetParam1* btk_list;
};
struct DemoCamera_c {
cXyz mDemoCamCenter;
cXyz mDemoCamEye;
cXyz field_0x18;
cXyz field_0x24;
cXyz field_0x30;
cXyz field_0x3c;
};
class daNpcWrestler_c : public daNpcF_c {
public:
typedef bool (daNpcWrestler_c::*actionFunc)(void*);
typedef BOOL (daNpcWrestler_c::*EventFn)(int);
daNpcWrestler_c();
cPhs__Step Create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
int ctrlJoint(J3DJoint*, J3DModel*);
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
bool checkStartUp();
void reset();
inline int setAction(actionFunc);
void checkArenaInfo();
bool checkArenaSub(fopAc_ac_c*);
void setOnToArena(f32);
inline bool wait(void*);
inline bool talk(void*);
inline bool demo(void*);
inline bool gotoArena(void*);
inline bool gotoLiving(void*);
inline bool sumouReady(void*);
inline bool sumouWait(void*);
inline bool checkOutOfArenaP();
inline bool setNextAction();
inline bool sumouPunchHit(void*);
inline bool sumouPunchChaseHit(void*);
inline bool sumouPunchMiss(void*);
inline bool checkOutOfArenaW();
cXyz getJointPos(int);
inline bool sumouPunchDraw(void*);
inline bool sumouTackleHit(void*);
inline bool sumouTackleMiss(void*);
inline bool sumouTackleDraw(void*);
inline bool sumouSideStep(void*);
inline bool sumouLostBalance(void*);
inline bool sumouPunchShock(void*);
inline bool sumouPunchChaseShock(void*);
inline bool sumouPunchStagger(void*);
inline bool sumouTackleShock(void*);
inline bool sumouTackleStagger(void*);
inline bool sumouTackleStaggerRelease(void*);
inline bool sumouTacklePush(void*);
inline bool sumouTackleRelease(void*);
inline bool demoSumouReady(void*);
inline bool demoSumouWin(void*);
inline bool demoSumouLose(void*);
inline bool demoSumouWin2(void*);
inline bool demoSumouLose2(void*);
inline bool demoSumouUnilateralWin(void*);
inline bool demoTalkAfterLose(void*);
inline BOOL EvCut_grDSEntry(int);
inline BOOL EvCut_grDSEntry2(int);
inline BOOL EvCut_grDSEntry3_4(int);
inline BOOL EvCut_grDSEntry5(int);
inline BOOL EvCut_grDSLose(int);
inline void setWrestlerVoice();
inline void playMotion();
inline void lookat();
virtual ~daNpcWrestler_c();
inline void setParam();
inline BOOL main();
inline BOOL ctrlBtk();
void adjustShapeAngle() {}
inline void setAttnPos();
inline bool setExpressionAnm(int, bool);
inline bool setExpressionBtp(int);
inline void setExpression(int, f32);
inline void setMotionAnm(int, f32);
void setMotion(int, f32, int);
inline BOOL drawDbgInfo();
inline void drawOtherMdls();
s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
int getWrestlerAction() { return mWrestlerAction; }
u8 getType() { return argument & 0x7F; }
u8 getWrestlerType() { return getType(); }
bool chkAction(actionFunc i_action) { return i_action == field_0xdcc; }
inline bool selectAction();
s8 getArenaNo() { return (u8)fopAcM_GetParam(this); }
u32 getStatusNo() { return fopAcM_GetParam(this) >> 24; }
inline void setLookMode(int);
inline BOOL chkFindPlayer();
inline BOOL step(s16, int);
inline bool setTalkAngle();
inline void setStepAngle();
inline void setExpressionTalkAfter();
void initTalkAngle() { mTurnMode = 0; }
inline void setNextSumouEvent(int);
inline void setBackToLiving();
void offWrestlerNoDraw() { mWrestlerNoDraw = 0; }
void onWrestlerNoDraw() { mWrestlerNoDraw = 1; }
inline void initDemoCamera_ArenaSide();
inline void sumouAI();
inline s16 oppositeToPlayer();
inline void correctGraspPosAngle(bool);
inline void initDemoCamera_ReadyLink();
inline void initDemoCamera_ReadyWrestler();
inline void playExpression();
static EventFn mEvtSeqList[7];
private:
/* 0xB48 */ Z2Creature mSound;
/* 0xBD8 */ daNpcWrestler_HIOParam* field_0xbd8;
/* 0xBDC */ daNpcWrestler_HIOParamSub* field_0xbdc;
/* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBE4 */ daNpcF_Lookat_c mLookAt;
/* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[2];
/* 0xC90 */ dCcD_Cyl field_0xc90;
/* 0xDCC */ actionFunc field_0xdcc;
/* 0xDD8 */ JPABaseEmitter* field_0xdd8;
/* 0xDDC */ JPABaseEmitter* field_0xddc;
/* 0xDE0 */ JPABaseEmitter* field_0xde0;
/* 0xDE4 */ JPABaseEmitter* field_0xde4;
/* 0xDE8 */ u32 field_0xde8;
/* 0xDEC */ u32 field_0xdec;
/* 0xDF0 */ Vec mArenaPos;
/* 0xDFC */ f32 mArenaExtent;
/* 0xE00 */ s16 mArenaAngle;
/* 0xE02 */ struct {
u8 chkFlag;
} mArenaInfo;
/* 0xE03 */ u8 field_0xe03;
/* 0xE04 */ WrestlerParamList* field_0xe04;
/* 0xE08 */ DemoCamera_c mDemoCam;
/* 0xE50 */ f32 mDemoCamFovy;
/* 0xE54 */ f32 field_0xe54;
/* 0xE58 */ f32 field_0xe58;
/* 0xE5C */ s16 field_0xe5c;
/* 0xE5E */ s16 field_0xe5e;
/* 0xE60 */ u8 field_0xe60[0xe64 - 0xe60];
/* 0XE64 */ request_of_phase_process_class mPhase;
/* 0xE6C */ request_of_phase_process_class mPhase2;
/* 0xE74 */ int mWrestlerAction;
/* 0xE78 */ fpc_ProcID field_0xe78;
/* 0xE7C */ int mItemNo;
/* 0xE80 */ int field_0xe80;
/* 0xE84 */ int field_0xe84;
/* 0xE88 */ int mMsgNo;
/* 0xE8C */ f32 field_0xe8c;
/* 0xE90 */ s16 mLookMode;
/* 0xE92 */ s16 field_0xe92;
/* 0xE94 */ s16 mStepAngle;
/* 0xE96 */ u16 field_0xe96;
/* 0xE98 */ u8 field_0xe98;
/* 0xE99 */ u8 field_0xe99;
/* 0xE9A */ u8 field_0xe9a;
/* 0xE9B */ u8 mType;
/* 0xE9C */ u8 mWrestlerNoDraw;
};
STATIC_ASSERT(sizeof(daNpcWrestler_c) == 0xea0);
#endif /* D_A_NPC_WRESTLER_H */