mirror of https://github.com/zeldaret/tp.git
287 lines
9.9 KiB
C++
287 lines
9.9 KiB
C++
#ifndef D_A_NPC_WRESTLER_H
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#define D_A_NPC_WRESTLER_H
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#include "d/actor/d_a_npc.h"
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#include "d/actor/d_a_npc4.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcWrestler_c
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* @brief Goron (Fat)
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*
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* @details
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*
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*/
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struct daNpcWrestler_HIOParamSub {
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/* 0x00 */ f32 field_0x0;
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/* 0x04 */ f32 mWallH;
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/* 0x08 */ f32 mWallR;
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/* 0x0C */ f32 real_shadow_size; // リアル影サイズ (Real Shadow Size)
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 reasonable_distance; // 見合う距離 (Right Distance)
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/* 0x18 */ f32 grapple_distance; // 組み合い距離 (Grapple Distance)
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/* 0x1C */ f32 reconfig_distance; // 再配置距離 (Reconfiguration Distance)
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/* 0x20 */ s16 lateral_movement_time; // 横移動時間 (Lateral Movement Time)
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/* 0x22 */ s16 horizontal_movement_speed; // 横移動速度 (Horizontal Movement Speed)
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/* 0x24 */ s16 stagger_time; // ふらふら時間 (Stagger Time)
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/* 0x26 */ s16 wait_time; // 待ち時間 (Wait Time)
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/* 0x28 */ s16 bending_limit; // 曲がり限界 (Bending Limit)
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/* 0x2C */ struct {
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f32 lateral_movement_chance; // 横移動 の確率 (Lateral Movement Chance)
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f32 hit_chance; // 張り手 の確率 (Hit Chance)
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f32 tackle_chance; // タックルの確率 (Tackle Chance)
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f32 wait_chance; // 待 機 の確率 (Wait Chance)
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} chances[2];
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};
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struct daNpcWrestler_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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/* 0x6C */ s16 ai_action; // AI行動 (AI Action)
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/* 0x6E */ s16 ready_appearance_time; // Ready? 出現時間 (Ready? Appearance Time)
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/* 0x70 */ s16 fight_appearance_time; // Fight! 出現時間 (Fight! Appearance Time)
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/* 0x74 */ s32 slap_hit_impact; // 張り手Hit衝撃 (Slap Hit Impact)
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/* 0x78 */ s16 rotation; // 回転割り (Rotating)
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/* 0x7C */ f32 camera_rotation_angle; // カメラ回転角 (Camera Rotation Angle)
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/* 0x80 */ f32 ring_edge_sound; // 音 土俵際距離 (Sound, Distance From Edge Of Ring)
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/* 0x84 */ f32 ring_edge_movement; // 動 土俵際距離 (Movement, Distance From Edge Of Ring)
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/* 0x88 */ f32 fade_speed;
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/* 0x8C */ s16 field_0x8c;
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/* 0x90 */ f32 field_0x90;
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/* 0x94 */ f32 field_0x94;
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/* 0x98 */ f32 field_0x98;
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/* 0x9C */ f32 field_0x9c;
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/* 0xA0 */ f32 field_0xa0;
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/* 0xA4 */ f32 field_0xa4;
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/* 0xA8 */ s16 field_0xa8;
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/* 0xAA */ s16 field_0xaa;
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/* 0xAC */ s16 field_0xac;
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/* 0xB0 */ f32 field_0xb0;
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/* 0xB4 */ s16 field_0xb4;
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/* 0xB6 */ s16 field_0xb6;
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/* 0xB8 */ Vec field_0xb8;
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/* 0xC4 */ Vec field_0xc4;
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/* 0xD0 */ Vec field_0xd0;
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/* 0xDC */ Vec field_0xdc;
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/* 0xE8 */ s16 field_0xe8;
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/* 0xEA */ s16 field_0xea;
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/* 0xEC */ s16 field_0xec;
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/* 0xEE */ s16 field_0xee;
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/* 0xF0 */ f32 field_0xf0;
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/* 0xF4 */ f32 vertical_speed; // 垂直速度 (Vertical Speed)
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/* 0xF8 */ f32 horizontal_speed; // 水平速度 (Horizontal Speed)
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/* 0xFC */ daNpcWrestler_HIOParamSub mTypeParams[2];
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};
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class daNpcWrestler_Param_c {
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public:
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virtual ~daNpcWrestler_Param_c() {}
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static daNpcWrestler_HIOParam const m;
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};
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class daNpcWrestler_HIO_Node_c: public JORReflexible {
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public:
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daNpcWrestler_HIO_Node_c() {}
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virtual ~daNpcWrestler_HIO_Node_c() {}
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void genMessage(JORMContext*);
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void setParam(daNpcWrestler_HIOParamSub* param_1) { field_0x4 = param_1; }
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/* 0x04 */ daNpcWrestler_HIOParamSub* field_0x4;
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};
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class daNpcWrestler_HIO_c : public mDoHIO_entry_c {
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public:
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daNpcWrestler_HIO_c();
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virtual ~daNpcWrestler_HIO_c() {}
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x008 */ daNpcWrestler_HIOParam m;
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/* 0x19C */ daNpcWrestler_HIO_Node_c field_0x19c[2];
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};
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#if DEBUG
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#define NPC_WRESTLER_HIO_CLASS daNpcWrestler_HIO_c
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#else
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#define NPC_WRESTLER_HIO_CLASS daNpcWrestler_Param_c
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#endif
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struct WrestlerParamList {
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daNpc_GetParam1* bck_list;
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daNpc_GetParam2* face_list;
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daNpc_GetParam1* btp_list;
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daNpc_GetParam1* btk_list;
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};
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struct DemoCamera_c {
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cXyz mDemoCamCenter;
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cXyz mDemoCamEye;
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cXyz field_0x18;
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cXyz field_0x24;
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cXyz field_0x30;
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cXyz field_0x3c;
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};
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class daNpcWrestler_c : public daNpcF_c {
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public:
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typedef bool (daNpcWrestler_c::*actionFunc)(void*);
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typedef BOOL (daNpcWrestler_c::*EventFn)(int);
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daNpcWrestler_c();
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cPhs__Step Create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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bool checkStartUp();
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void reset();
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inline int setAction(actionFunc);
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void checkArenaInfo();
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bool checkArenaSub(fopAc_ac_c*);
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void setOnToArena(f32);
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inline bool wait(void*);
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inline bool talk(void*);
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inline bool demo(void*);
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inline bool gotoArena(void*);
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inline bool gotoLiving(void*);
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inline bool sumouReady(void*);
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inline bool sumouWait(void*);
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inline bool checkOutOfArenaP();
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inline bool setNextAction();
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inline bool sumouPunchHit(void*);
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inline bool sumouPunchChaseHit(void*);
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inline bool sumouPunchMiss(void*);
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inline bool checkOutOfArenaW();
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cXyz getJointPos(int);
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inline bool sumouPunchDraw(void*);
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inline bool sumouTackleHit(void*);
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inline bool sumouTackleMiss(void*);
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inline bool sumouTackleDraw(void*);
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inline bool sumouSideStep(void*);
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inline bool sumouLostBalance(void*);
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inline bool sumouPunchShock(void*);
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inline bool sumouPunchChaseShock(void*);
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inline bool sumouPunchStagger(void*);
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inline bool sumouTackleShock(void*);
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inline bool sumouTackleStagger(void*);
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inline bool sumouTackleStaggerRelease(void*);
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inline bool sumouTacklePush(void*);
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inline bool sumouTackleRelease(void*);
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inline bool demoSumouReady(void*);
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inline bool demoSumouWin(void*);
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inline bool demoSumouLose(void*);
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inline bool demoSumouWin2(void*);
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inline bool demoSumouLose2(void*);
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inline bool demoSumouUnilateralWin(void*);
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inline bool demoTalkAfterLose(void*);
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inline BOOL EvCut_grDSEntry(int);
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inline BOOL EvCut_grDSEntry2(int);
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inline BOOL EvCut_grDSEntry3_4(int);
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inline BOOL EvCut_grDSEntry5(int);
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inline BOOL EvCut_grDSLose(int);
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inline void setWrestlerVoice();
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inline void playMotion();
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inline void lookat();
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virtual ~daNpcWrestler_c();
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inline void setParam();
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inline BOOL main();
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inline BOOL ctrlBtk();
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void adjustShapeAngle() {}
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inline void setAttnPos();
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inline bool setExpressionAnm(int, bool);
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inline bool setExpressionBtp(int);
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inline void setExpression(int, f32);
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inline void setMotionAnm(int, f32);
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void setMotion(int, f32, int);
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inline BOOL drawDbgInfo();
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inline void drawOtherMdls();
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s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; }
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int getWrestlerAction() { return mWrestlerAction; }
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u8 getType() { return argument & 0x7F; }
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u8 getWrestlerType() { return getType(); }
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bool chkAction(actionFunc i_action) { return i_action == field_0xdcc; }
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inline bool selectAction();
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s8 getArenaNo() { return (u8)fopAcM_GetParam(this); }
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u32 getStatusNo() { return fopAcM_GetParam(this) >> 24; }
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inline void setLookMode(int);
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inline BOOL chkFindPlayer();
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inline BOOL step(s16, int);
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inline bool setTalkAngle();
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inline void setStepAngle();
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inline void setExpressionTalkAfter();
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void initTalkAngle() { mTurnMode = 0; }
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inline void setNextSumouEvent(int);
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inline void setBackToLiving();
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void offWrestlerNoDraw() { mWrestlerNoDraw = 0; }
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void onWrestlerNoDraw() { mWrestlerNoDraw = 1; }
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inline void initDemoCamera_ArenaSide();
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inline void sumouAI();
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inline s16 oppositeToPlayer();
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inline void correctGraspPosAngle(bool);
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inline void initDemoCamera_ReadyLink();
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inline void initDemoCamera_ReadyWrestler();
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inline void playExpression();
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static EventFn mEvtSeqList[7];
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private:
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ daNpcWrestler_HIOParam* field_0xbd8;
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/* 0xBDC */ daNpcWrestler_HIOParamSub* field_0xbdc;
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/* 0xBE0 */ daNpcF_MatAnm_c* mpMatAnm;
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/* 0xBE4 */ daNpcF_Lookat_c mLookAt;
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/* 0xC80 */ daNpcF_ActorMngr_c mActorMngr[2];
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/* 0xC90 */ dCcD_Cyl field_0xc90;
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/* 0xDCC */ actionFunc field_0xdcc;
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/* 0xDD8 */ JPABaseEmitter* field_0xdd8;
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/* 0xDDC */ JPABaseEmitter* field_0xddc;
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/* 0xDE0 */ JPABaseEmitter* field_0xde0;
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/* 0xDE4 */ JPABaseEmitter* field_0xde4;
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/* 0xDE8 */ u32 field_0xde8;
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/* 0xDEC */ u32 field_0xdec;
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/* 0xDF0 */ Vec mArenaPos;
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/* 0xDFC */ f32 mArenaExtent;
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/* 0xE00 */ s16 mArenaAngle;
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/* 0xE02 */ struct {
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u8 chkFlag;
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} mArenaInfo;
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/* 0xE03 */ u8 field_0xe03;
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/* 0xE04 */ WrestlerParamList* field_0xe04;
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/* 0xE08 */ DemoCamera_c mDemoCam;
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/* 0xE50 */ f32 mDemoCamFovy;
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/* 0xE54 */ f32 field_0xe54;
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/* 0xE58 */ f32 field_0xe58;
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/* 0xE5C */ s16 field_0xe5c;
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/* 0xE5E */ s16 field_0xe5e;
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/* 0xE60 */ u8 field_0xe60[0xe64 - 0xe60];
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/* 0XE64 */ request_of_phase_process_class mPhase;
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/* 0xE6C */ request_of_phase_process_class mPhase2;
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/* 0xE74 */ int mWrestlerAction;
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/* 0xE78 */ fpc_ProcID field_0xe78;
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/* 0xE7C */ int mItemNo;
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/* 0xE80 */ int field_0xe80;
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/* 0xE84 */ int field_0xe84;
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/* 0xE88 */ int mMsgNo;
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/* 0xE8C */ f32 field_0xe8c;
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/* 0xE90 */ s16 mLookMode;
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/* 0xE92 */ s16 field_0xe92;
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/* 0xE94 */ s16 mStepAngle;
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/* 0xE96 */ u16 field_0xe96;
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/* 0xE98 */ u8 field_0xe98;
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/* 0xE99 */ u8 field_0xe99;
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/* 0xE9A */ u8 field_0xe9a;
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/* 0xE9B */ u8 mType;
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/* 0xE9C */ u8 mWrestlerNoDraw;
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};
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STATIC_ASSERT(sizeof(daNpcWrestler_c) == 0xea0);
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#endif /* D_A_NPC_WRESTLER_H */
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