tp/include/d/actor/d_a_npc_zelR.h

100 lines
2.6 KiB
C++

#ifndef D_A_NPC_ZELR_H
#define D_A_NPC_ZELR_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_ZelR_c
* @brief Zelda (Cloaked & Hooded)
*
* @details
*
*/
struct daNpc_ZelR_HIOParam {
/* 0x0 */ daNpcT_HIOParam common;
};
class daNpc_ZelR_HIO_c : public mDoHIO_entry_c {
/* 0x8 */ daNpc_ZelR_HIOParam param;
};
class daNpc_ZelR_Param_c {
public:
virtual ~daNpc_ZelR_Param_c() {};
static const daNpc_ZelR_HIOParam m;
};
class daNpc_ZelR_c : public daNpcT_c {
public:
typedef BOOL (daNpc_ZelR_c::*ActionFn)(void*);
typedef BOOL (daNpc_ZelR_c::*EventFn)(int);
enum Type {
TYPE_0,
TYPE_1,
};
~daNpc_ZelR_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
u32 getFlowNodeNo();
u8 getPath();
int isDelete();
void reset();
void afterJntAnm(int);
BOOL ctrlBtk();
void setParam();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
int selectAction();
int chkAction(int (daNpc_ZelR_c::*)(void*));
int setAction(int (daNpc_ZelR_c::*)(void*));
int wait(void*);
BOOL talk(void*);
daNpc_ZelR_c(daNpcT_faceMotionAnmData_c const* param_1, daNpcT_motionAnmData_c const* param_2,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3, int param_4,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5, int param_6,
daNpcT_evtData_c const* param_7, char** param_8) :
daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8)
{}
u16 getEyeballRMaterialNo() { return 3; }
u16 getEyeballLMaterialNo() { return 2; }
s32 getHeadJointNo() { return 3; }
s32 getBackboneJointNo() { return 1; }
BOOL checkChangeJoint(int param_1) { return param_1 == 3; };
BOOL checkRemoveJoint(int param_1) { return param_1 == 13; };
static char* mCutNameList;
static EventFn mCutList[1];
private:
/* 0xE40 */ u8 field_0xe40[0xe44 - 0xe40];
/* 0xE44 */ dCcD_Cyl mCyl;
/* 0xF80 */ u8 mType;
/* 0xF84 */ ActionFn field_0xf84;
/* 0xF90 */ ActionFn field_0xf90;
/* 0xF9C */ daNpcT_Path_c mPath;
/* 0xFBE */ int field_0xfc4;
};
STATIC_ASSERT(sizeof(daNpc_ZelR_c) == 0xfc8);
#endif /* D_A_NPC_ZELR_H */