tp/include/d/actor/d_a_obj_Y_taihou.h

59 lines
1.4 KiB
C++

#ifndef D_A_OBJ_Y_TAIHOU_H
#define D_A_OBJ_Y_TAIHOU_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/actor/d_a_obj_carry.h"
#include "d/d_event_lib.h"
/**
* @ingroup actors-objects
* @class daObjYtaihou_c
* @brief Snowpeak Ruins Cannon
*
* @details
*
*/
class daObjYtaihou_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
public:
daObjYtaihou_c() : dEvLib_callback_c(this) { mIronBallId = -1; }
int create1st();
void setIronBall(daObjCarry_c*);
int getEvent(u8);
void loadAngle();
void saveAngle();
void setNextAngle();
void setMtx();
void rotateCheck();
void shotCheck();
virtual bool eventStart();
int CreateHeap();
int Create();
int Execute(Mtx** i_mtx);
int Draw();
int Delete();
~daObjYtaihou_c() {}
void setAddAngle(s8 add_angle) { mAddAngle = add_angle; }
s32 getIronBallId() { return mIronBallId; }
void startBomb() { mStartBomb = 0xffff; }
private:
/* 0x5b8 */ Mtx mMtx;
/* 0x5e8 */ J3DModel* mpModel;
/* 0x5ec */ dCcD_Stts mStts;
/* 0x628 */ dCcD_Cyl mCyl;
/* 0x764 */ s32 mIronBallId;
/* 0x768 */ u32 mParticleKeys[2];
/* 0x770 */ s16 mStartBomb;
/* 0x772 */ s16 field_0x772;
/* 0x774 */ s8 field_0x774;
/* 0x775 */ u8 field_0x775;
/* 0x776 */ s8 mAddAngle;
/* 0x777 */ s8 mOldAddAngle;
};
STATIC_ASSERT(sizeof(daObjYtaihou_c) == 0x778);
#endif /* D_A_OBJ_Y_TAIHOU_H */