tp/include/d/actor/d_a_obj_chandelier.h

76 lines
1.8 KiB
C++

#ifndef D_A_OBJ_CHANDELIER_H
#define D_A_OBJ_CHANDELIER_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
class daObjChandelier_c;
typedef void (daObjChandelier_c::*daObjChandelier_proc)();
/**
* @ingroup actors-objects
* @class daObjChandelier_c
* @brief Hyrule Castle Chandelier
*
* @details
*
*/
class daObjChandelier_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
enum Mode {
MODE_WAIT = 0,
MODE_START_SWG = 1,
MODE_DOWN = 2,
MODE_END_SWG = 3,
MODE_HOOK_SWG = 4,
};
daObjChandelier_c();
int CreateHeap();
int Delete();
int Draw();
int Execute(Mtx**);
void exeModeWait();
void exeModeStartSwg();
void exeModeDown();
void exeModeEndSwg();
void exeModeHookSwg();
void init();
void setModelMtx();
void moveSwing(f32, f32, f32, f32);
void moveSwingFall();
void hookSwingInitParm();
virtual cPhs__Step create1st();
virtual ~daObjChandelier_c();
u8 getSW_0() { return fopAcM_GetParamBit(this, 4, 8); }
s32 getArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
void moveHookOn() { field_0x60a = 1; }
private:
/* 0x5A8 */ cXyz field_0x5a8;
/* 0x5B4 */ Mtx mMtx;
/* 0x5E4 */ u8 field_0x5e4[4];
/* 0x5E8 */ J3DModel* mpModel;
/* 0x5EC */ f32 field_0x5ec;
/* 0x5F0 */ f32 field_0x5f0;
/* 0x5F4 */ f32 field_0x5f4;
/* 0x5F8 */ f32 field_0x5f8;
/* 0x5FC */ s32 field_0x5fc;
/* 0x600 */ s32 mTimer;
/* 0x604 */ s16 field_0x604;
/* 0x606 */ s16 field_0x606;
/* 0x608 */ s8 field_0x608;
/* 0x609 */ u8 mMode;
/* 0x60A */ u8 field_0x60a;
/* 0x60B */ u8 field_0x60b;
static daObjChandelier_proc s_exeProc[5];
};
STATIC_ASSERT(sizeof(daObjChandelier_c) == 0x60C);
#endif /* D_A_OBJ_CHANDELIER_H */