mirror of https://github.com/zeldaret/tp.git
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#ifndef D_A_OBJ_FLAG2_H
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#define D_A_OBJ_FLAG2_H
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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struct daObjFlag2_Attr_c {
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/* 0x00 */ f32 mGravity;
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/* 0x04 */ f32 mSpringCoeeficient;
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/* 0x08 */ f32 mDecayRate;
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/* 0x0C */ f32 mWindCoefficient;
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/* 0x10 */ f32 mTornado;
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};
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class FlagCloth_c : public J3DPacket {
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public:
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void initFlagPos(cXyz*, fopAc_ac_c*);
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cXyz calcFlagFactor(cXyz*, cXyz*, cXyz*, int);
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void calcFlagFactorSub(cXyz*, cXyz*, cXyz*, f32);
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void calcFlagNormal(cXyz*, int);
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inline void calcFlagNormalBack();
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void initCcSphere(fopAc_ac_c*);
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void setCcSphere();
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void execute();
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cXyz getTargetPos() { return mPositions[4]; }
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void draw();
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cXyz* getPos() { return mPositions; }
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cXyz* getNormal() { return mNormals; }
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cXyz* getNormalBack() { return mNormalBacks; }
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cXyz* getVec() { return mVecs; }
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void setSpringRate(f32 rate) { mSpringRate = rate; }
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void setWindRate(f32 rate) { mWindRate = rate; }
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void setDecayRate(f32 rate) { mDecayRate = rate; }
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void setGravity(f32 rate) { mGravity = rate; }
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void setTornado(f32 tornado) { mTornado = tornado; }
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GXTexObj* getImageTexObj() { return &mTexObj; }
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void setTexCoord_p(void* texCoordP) { mpTexCoord = texCoordP; }
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/* 0x010 */ dKy_tevstr_c mTevStr;
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/* 0x398 */ GXTexObj mTexObj;
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/* 0x3B8 */ dCcD_Stts mStts;
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/* 0x3F4 */ dCcD_Sph mSph;
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/* 0x52C */ u8 field_0x52c[0x540 - 0x52c];
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/* 0x540 */ cXyz mPositions[21];
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/* 0x63C */ f32 field_0x63c;
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/* 0x640 */ cXyz mNormals[21];
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/* 0x73C */ f32 field_0x73c;
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/* 0x740 */ cXyz mNormalBacks[21];
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/* 0x740 */ cXyz mVecs[21];
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/* 0x938 */ cXyz* mpFlagPosition;
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/* 0x93C */ Mtx mModelMtx;
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/* 0x96C */ void* mpTexCoord;
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/* 0x970 */ f32 mSpringRate;
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/* 0x974 */ f32 mWindRate;
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/* 0x978 */ f32 mDecayRate;
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/* 0x97C */ f32 mGravity;
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/* 0x980 */ f32 mTornado;
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};
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/**
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* @ingroup actors-objects
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* @class daObjFlag2_c
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* @brief Flag 2
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*
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* @details
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*
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*/
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class daObjFlag2_c : public fopAc_ac_c {
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public:
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void create_init();
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void initBaseMtx();
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void initCollision();
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void setCollision();
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int createHeap();
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int create();
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int draw();
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~daObjFlag2_c();
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inline int execute();
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const daObjFlag2_Attr_c& attr() const { return M_attr; }
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static daObjFlag2_Attr_c const M_attr;
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private:
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/* 0x0568 */ J3DModel* mModel;
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/* 0x056C */ request_of_phase_process_class mFlagPhase;
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/* 0x0574 */ request_of_phase_process_class mArcPhase;
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/* 0x057C */ dCcD_Stts mStts;
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/* 0x05B8 */ dCcD_Cyl mCyl;
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/* 0x06F4 */ u8 field_0x6f4[0x700 - 0x6f4];
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/* 0x0700 */ FlagCloth_c mFlagCloth;
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/* 0x1084 */ u8 field_0x1084[0x10a0 - 0x1084];
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/* 0x10A0 */ cXyz mFlagPosition;
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/* 0x10AC */ bool mFlagValid;
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/* 0x10AD */ char mFlagName[16];
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};
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STATIC_ASSERT(sizeof(daObjFlag2_c) == 0x10c0);
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#endif /* D_A_OBJ_FLAG2_H */
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