tp/include/d/actor/d_a_obj_grz_rock.h

45 lines
936 B
C++

#ifndef D_A_OBJ_GRZ_ROCK_H
#define D_A_OBJ_GRZ_ROCK_H
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjGrzRock_c
* @brief Hidden Village Rockslide
*
* @details
*
*/
class daObjGrzRock_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
void setEnvTevColor();
void setRoomNo();
void setPrtcl();
int Create();
int CreateHeap();
cPhs__Step create();
int Execute(Mtx**);
int Draw();
int Delete();
void setSmashFlag(u8 i_smashFlag) { mSmashFlag = i_smashFlag; }
private:
/* 0x568 */ request_of_phase_process_class mPhase[1];
/* 0x5A0 */ J3DModel* mpModel;
/* 0x5AC */ dBgS_ObjAcch mBgc;
/* 0x784 */ dBgS_AcchCir mAcchCir;
/* 0x7C4 */ cBgS_GndChk mGndChk;
/* 0x800 */ u8 field_0x800;
/* 0x801 */ u8 mSmashFlag;
};
STATIC_ASSERT(sizeof(daObjGrzRock_c) == 0x804);
#endif /* D_A_OBJ_GRZ_ROCK_H */