tp/include/d/actor/d_a_obj_h_saku.h

58 lines
1.4 KiB
C++

#ifndef D_A_OBJ_H_SAKU_H
#define D_A_OBJ_H_SAKU_H
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjH_Saku_c
* @brief H - Fence
*
* @details
*
*/
class daObjH_Saku_c : public dBgS_MoveBgActor {
public:
void BreakSet();
u8 SpeedSet(cXyz*, cXyz*, f32);
void Action();
void initBaseMtx();
void setBaseMtx();
inline int CreateHeap();
inline int Create();
inline int Execute(Mtx**);
inline int Draw();
inline int Delete();
inline cPhs__Step create();
/* 0x5A0 */ u8 field_0x5a0;
/* 0x5A1 */ u8 field_0x5a1;
/* 0x5A4 */ cXyz field_0x5a4;
/* 0x5B0 */ cXyz field_0x5b0;
/* 0x5BC */ csXyz field_0x5bc;
/* 0x5C4 */ f32 field_0x5c4;
/* 0x5C8 */ s16 field_0x5c8;
/* 0x5CA */ csXyz field_0x5ca;
/* 0x5D0 */ csXyz field_0x5d0;
/* 0x5D6 */ csXyz field_0x5d6;
/* 0x5DC */ u8 field_0x5dc;
/* 0x5DD */ u8 field_0x5dd;
/* 0x5DE */ u8 field_0x5de;
/* 0x5E0 */ cXyz field_0x5e0;
/* 0x5EC */ dCcD_Stts mStts;
/* 0x628 */ J3DModel* field_0x628;
/* 0x62C */ J3DModel* field_0x62c;
/* 0x630 */ request_of_phase_process_class mPhase;
/* 0x638 */ dBgS_AcchCir mAcchCir;
/* 0x678 */ dBgS_ObjAcch mBgc;
};
STATIC_ASSERT(sizeof(daObjH_Saku_c) == 0x850);
#endif /* D_A_OBJ_H_SAKU_H */