mirror of https://github.com/zeldaret/tp.git
48 lines
966 B
C++
48 lines
966 B
C++
#ifndef D_A_OBJ_HAKAI_BRL_H
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#define D_A_OBJ_HAKAI_BRL_H
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjHBarrel_c
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* @brief Destructable Barrel
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*
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* @details
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*
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*/
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class daObjHBarrel_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daObjHBarrel_c();
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virtual ~daObjHBarrel_c();
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int createHeap();
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int create();
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int Delete();
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int draw();
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int execute();
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void init();
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void setModelMtx();
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void hitAction();
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u8 getItemBit() {
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return fopAcM_GetParamBit(this, 8, 8);
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}
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u8 getItemNo() {
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return fopAcM_GetParamBit(this, 0, 8);
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}
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void callEmt();
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static dCcD_SrcCyl const s_CcDCyl;
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private:
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ dCcD_Stts mStts;
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/* 0x5B4 */ dCcD_Cyl mCyl;
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/* 0x6F0 */ Z2SoundObjSimple mSound;
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};
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STATIC_ASSERT(sizeof(daObjHBarrel_c) == 0x710);
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#endif /* D_A_OBJ_HAKAI_BRL_H */
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