tp/include/d/actor/d_a_obj_hakai_ftr.h

46 lines
906 B
C++

#ifndef D_A_OBJ_HAKAI_FTR_H
#define D_A_OBJ_HAKAI_FTR_H
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjHFtr_c
* @brief Destruction Furniture
*
* @details
*
*/
class daObjHFtr_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daObjHFtr_c();
virtual ~daObjHFtr_c();
inline u8 getNameId() {
return fopAcM_GetParamBit(this, 0, 4);
}
int createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
bool chkHit();
void callEmt();
static dCcD_SrcCyl const s_CcDCyl;
private:
/* 0x574 */ Mtx mMtx;
/* 0x5A4 */ dBgW* field_0x5a4;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ dCcD_Stts mStts;
/* 0x5E8 */ dCcD_Cyl mCyls[2];
};
STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860);
#endif /* D_A_OBJ_HAKAI_FTR_H */