tp/include/d/actor/d_a_obj_inobone.h

39 lines
782 B
C++

#ifndef D_A_OBJ_INOBONE_H
#define D_A_OBJ_INOBONE_H
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjIBone_c
* @brief Boar Bone
*
* @details
*
*/
class daObjIBone_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
void setBreakEffect();
int draw();
int _delete();
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dCcD_Stts mStts;
/* 0x5B0 */ dCcD_Cyl mCyl;
/* 0x6EC */ dCcD_Cyl mCyl2;
/* 0x828 */ u8 field_0x828;
/* 0x82C */ Z2SoundObjSimple mSound;
};
STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c);
#endif /* D_A_OBJ_INOBONE_H */