tp/include/d/actor/d_a_obj_kage.h

35 lines
783 B
C++

#ifndef D_A_OBJ_KAGE_H
#define D_A_OBJ_KAGE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class obj_kage_class
* @brief House - Cage
*
* @details
*
*/
class obj_kage_class {
public:
/* 0x000 */ fopAc_ac_c actor;
/* 0x568 */ request_of_phase_process_class phase;
/* 0x570 */ J3DModel* model;
/* 0x574 */ u8 field_0x574;
/* 0x578 */ Z2SoundObjSimple sound;
/* 0x598 */ u8 field_0x598[0x59A - 0x598];
/* 0x59A */ s16 timers[2];
/* 0x59E */ s16 field_0x59e;
/* 0x5A0 */ s16 counter;
/* 0x5A4 */ f32 field_0x5a4;
/* 0x5A8 */ f32 field_0x5a8;
/* 0x5AC */ fpc_ProcID inko_child_id;
/* 0x5B0 */ u8 field_0x5b0[0x5B4 - 0x5B0];
};
STATIC_ASSERT(sizeof(obj_kage_class) == 0x5b4);
#endif /* D_A_OBJ_KAGE_H */