tp/include/d/actor/d_a_obj_kznkarm.h

87 lines
2.1 KiB
C++

#ifndef D_A_OBJ_KZNKARM_H
#define D_A_OBJ_KZNKARM_H
#include "d/d_bg_s_acch.h"
#include "f_op/f_op_actor_mng.h"
struct daObjKznkarm_Attr_c {
/* 0x00 */ f32 gravity;
/* 0x04 */ f32 maximum_falling_speed;
/* 0x08 */ f32 bounce_coeff;
/* 0x0C */ f32 water_drag;
/* 0x10 */ f32 initial_throwing_force;
/* 0x14 */ f32 initial_throwing_upward_force;
/* 0x18 */ Vec field_0x18;
/* 0x24 */ Vec position;
/* 0x30 */ S16Vec angular_speed;
/* 0x36 */ s16 throw_angular_speed;
};
/**
* @ingroup actors-objects
* @class daObjKznkarm_c
* @brief ???
*
* @details
*
*/
class daObjKznkarm_c : public fopAc_ac_c {
public:
enum Mode_e {
MODE_BROKEN_e,
MODE_CARRY_e,
MODE_THROW_e,
MODE_STAY_e,
MODE_MAX_e,
};
typedef void (daObjKznkarm_c::*actionFunc)();
void setAction(daObjKznkarm_c::Mode_e);
void callInit();
void callExecute();
void initBroken();
void executeBroken();
void initCarry();
void executeCarry();
void initThrow();
void executeThrow();
void initStay();
void executeStay();
void create_init();
void initBaseMtx();
void setBaseMtx();
s16 getGroundSlope(s16);
inline int createHeap();
inline int draw();
inline int execute();
inline int create();
inline ~daObjKznkarm_c();
inline daObjKznkarm_Attr_c* attr() const;
static daObjKznkarm_Attr_c const M_attr;
static actionFunc ActionTable[4][2];
private:
/* 0x568 */ J3DModel* mpModel;
/* 0x56C */ request_of_phase_process_class mPhase;
/* 0x574 */ dBgS_AcchCir mAcchCir;
/* 0x5B4 */ dBgS_ObjAcch mAcch;
/* 0x78C */ actionFunc* mAction;
/* 0x790 */ Mode_e mMode;
/* 0x794 */ u32 mShadowId;
/* 0x798 */ u32 field_0x798[4];
/* 0x7A8 */ s16 field_0x7a8;
/* 0x7AA */ s16 field_0x7aa;
/* 0x7AC */ s16 field_0x7ac;
/* 0x7AE */ u8 field_0x7ae;
/* 0x7AF */ u8 field_0x7af;
/* 0x7B0 */ u8 field_0x7b0;
/* 0x7B1 */ u8 field_0x7b1[0x7b4 - 0x7b1];
};
STATIC_ASSERT(sizeof(daObjKznkarm_c) == 0x7b4);
#endif /* D_A_OBJ_KZNKARM_H */