tp/include/d/actor/d_a_obj_lv3WaterB.h

40 lines
1008 B
C++

#ifndef D_A_OBJ_LV3WATERB_H
#define D_A_OBJ_LV3WATERB_H
#include "f_op/f_op_actor_mng.h"
enum obj_lv3waterB_action {
LV3WATERB_ACT_WAIT,
LV3WATERB_ACT_REMOVE,
LV3WATERB_ACT_END,
};
/**
* @ingroup actors-objects
* @class obj_lv3WaterB_class
* @brief Lakebed Temple Water (Boss)
*
* @details
*
*/
class obj_lv3WaterB_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mBWaterPhase;
/* 0x570 */ request_of_phase_process_class mOcthibiPhase;
/* 0x578 */ J3DModel* mpBWaterModel;
/* 0x57C */ mDoExt_btkAnm* mpBWaterBtk;
/* 0x580 */ J3DModel* mpOctHibiModel;
/* 0x584 */ s16 mAction;
/* 0x586 */ s16 field_0x586;
/* 0x588 */ u8 field_0x588[0x58C - 0x588];
/* 0x58C */ Mtx mpBWaterMtx;
/* 0x5BC */ dBgW* mpBWaterBgW;
/* 0x5C0 */ u8 field_0x5C0[0x5C4 - 0x5C0];
/* 0x5C4 */ Mtx mpOctHibiMtx;
/* 0x5F4 */ dBgW* mpOctHibiBgW;
};
STATIC_ASSERT(sizeof(obj_lv3WaterB_class) == 0x5F8);
#endif /* D_A_OBJ_LV3WATERB_H */