tp/include/d/actor/d_a_obj_lv3saka00.h

37 lines
775 B
C++

#ifndef D_A_OBJ_LV3SAKA00_H
#define D_A_OBJ_LV3SAKA00_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv3saka_c
* @brief Lakebed Temple Spiral 00
*
* @details
*
*/
class daObjLv3saka_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
void setNrmDzb();
void setWtrDzb();
int Draw();
int Delete();
u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
u8 getType() { return fopAcM_GetParamBit(this, 28, 4) & 0xFF; }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ dBgW* mpBgW2;
};
#endif /* D_A_OBJ_LV3SAKA00_H */