tp/include/d/actor/d_a_obj_lv3waterEff.h

30 lines
556 B
C++

#ifndef D_A_OBJ_LV3WATEREFF_H
#define D_A_OBJ_LV3WATEREFF_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjWaterEff_c
* @brief Room 09 Water
*
* @details
*
*/
class daObjWaterEff_c : public fopAc_ac_c {
public:
int Create();
int create();
int execute();
int _delete();
private:
/* 0x568 */ cXyz mSePositions[2];
/* 0x580 */ JPABaseEmitter* mParticles[4];
/* 0x590 */ u8 unused_0x590[0x594 - 0x590];
};
STATIC_ASSERT(sizeof(daObjWaterEff_c) == 0x594);
#endif /* D_A_OBJ_LV3WATEREFF_H */