mirror of https://github.com/zeldaret/tp.git
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef D_A_OBJ_LV4RAILWALL_H
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#define D_A_OBJ_LV4RAILWALL_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_event_lib.h"
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class daObjSwSpinner_c;
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/**
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* @ingroup actors-objects
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* @class daObjLv4Wall_c
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* @brief Arbiters Grounds Spinner Rail Wall (Stallord Arena)
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*
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* @details
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*
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*/
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class daObjLv4Wall_c : public dBgS_MoveBgActor, public dEvLib_callback_c {
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public:
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enum {
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MODE_WAIT,
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MODE_MOVE,
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MODE_DEAD,
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};
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daObjLv4Wall_c() : dEvLib_callback_c(this) {}
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void initBaseMtx();
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void setBaseMtx();
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int create1st();
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void action();
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void mode_init_wait();
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void mode_wait();
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void mode_init_move();
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void mode_move();
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void mode_init_dead();
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void mode_dead();
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virtual ~daObjLv4Wall_c() {}
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virtual int CreateHeap();
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virtual int Create();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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virtual bool eventStart();
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u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5B0 */ request_of_phase_process_class mPhase;
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/* 0x5B8 */ J3DModel* mpModel;
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/* 0x5BC */ dBgS_ObjAcch field_0x5bc;
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/* 0x794 */ dBgS_AcchCir field_0x794;
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/* 0x7D4 */ dCcD_Stts field_0x7d4;
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/* 0x810 */ dCcD_Cyl field_0x810;
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/* 0x94C */ daObjSwSpinner_c* mpSwSpinner;
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/* 0x950 */ f32 mHeight;
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/* 0x954 */ int mRotCounter;
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/* 0x958 */ u16 mMoveCounter;
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/* 0x95A */ u8 mMode;
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};
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STATIC_ASSERT(sizeof(daObjLv4Wall_c) == 0x95c);
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#endif /* D_A_OBJ_LV4RAILWALL_H */
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