tp/include/d/actor/d_a_obj_lv4gear.h

46 lines
988 B
C++

#ifndef D_A_OBJ_LV4GEAR_H
#define D_A_OBJ_LV4GEAR_H
#include "d/actor/d_a_obj_swspinner.h"
/**
* @ingroup actors-objects
* @class daObjLv4Gear_c
* @brief Arbiter's Grounds Spinner Gear
*
* @details
*
*/
class daObjLv4Gear_c : public fopAc_ac_c {
public:
enum gear_type_e {
GEAR_S_e,
GEAR_L_e,
};
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getType() { return fopAcM_GetParamBit(this, 8, 4); }
u8 checkSE() { return fopAcM_GetParamBit(this, 12, 4); }
private:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ s16 mTarget;
/* 0x576 */ s16 mSpeed;
/* 0x578 */ s16 mRotation;
/* 0x57C */ fpc_ProcID mSwActorID;
/* 0x580 */ u16 mCount;
/* 0x582 */ u8 mType;
};
#endif /* D_A_OBJ_LV4GEAR_H */