tp/include/d/actor/d_a_obj_lv6egate.h

45 lines
1.0 KiB
C++

#ifndef D_A_OBJ_LV6EGATE_H
#define D_A_OBJ_LV6EGATE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjLv6EGate_c
* @brief Temple of Time Electric Gate
*
* @details
*
*/
class daObjLv6EGate_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
int create1st();
void setMtx();
void offDisp();
void onDisp();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
virtual ~daObjLv6EGate_c() {}
int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
int getType() { return fopAcM_GetParamBit(this, 8, 1); }
/* 0x05A8 */ Mtx field_0x5a8;
/* 0x05D8 */ Mtx field_0x5d8;
/* 0x0608 */ dCcD_Stts mCcStts;
/* 0x0644 */ dCcD_Cyl mAtCyl[8];
/* 0x1024 */ u8 mElecOff;
/* 0x1025 */ u8 field_0x1025;
/* 0x1028 */ u32 mEmtId[4];
};
STATIC_ASSERT(sizeof(daObjLv6EGate_c) == 0x1038);
#endif /* D_A_OBJ_LV6EGATE_H */