mirror of https://github.com/zeldaret/tp.git
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#ifndef D_A_OBJ_LV8UDFLOOR_H
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#define D_A_OBJ_LV8UDFLOOR_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daUdFloor_c
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* @brief Palace of Twilight Switch Step
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*
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* @details
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*
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*/
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class daUdFloor_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int create();
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void moveLift();
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void init_modeWait();
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void modeWait();
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void init_modeUpMoveInit();
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void modeUpMoveInit();
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u8 colorAnm(int);
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void init_modeUpMove();
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void modeUpMove();
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void init_modeDownMoveInit();
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void modeDownMoveInit();
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void init_modeDownMove();
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void modeDownMove();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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u8 getModelType() { return current.angle.x & 0xFF; }
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u8 getTimer() { return (current.angle.x & 0xFF00) >> 8; }
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int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
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int getMoveHeight() { return fopAcM_GetParamBit(this, 16, 8); }
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int getMoveSpeed() { return fopAcM_GetParamBit(this, 24, 8); }
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5B0 */ f32 field_0x5b0;
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/* 0x5B4 */ f32 field_0x5b4;
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/* 0x5B8 */ u8 field_0x5b8;
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/* 0x5B9 */ u8 mTimer;
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/* 0x5BA */ u8 field_0x5ba;
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/* 0x5BB */ u8 mModelType;
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/* 0x5BC */ u8 mIsSwitch;
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/* 0x5BD */ u8 mColorR;
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/* 0x5BE */ u8 mColorG;
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/* 0x5BF */ u8 mColorB;
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/* 0x5C0 */ f32 field_0x5c0;
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/* 0x5C4 */ u8 field_0x5c4;
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/* 0x5C5 */ u8 field_0x5c5;
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};
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STATIC_ASSERT(sizeof(daUdFloor_c) == 0x5c8);
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#endif /* D_A_OBJ_LV8UDFLOOR_H */
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