tp/include/d/actor/d_a_obj_lv8UdFloor.h

65 lines
1.6 KiB
C++

#ifndef D_A_OBJ_LV8UDFLOOR_H
#define D_A_OBJ_LV8UDFLOOR_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daUdFloor_c
* @brief Palace of Twilight Switch Step
*
* @details
*
*/
class daUdFloor_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int create();
void moveLift();
void init_modeWait();
void modeWait();
void init_modeUpMoveInit();
void modeUpMoveInit();
u8 colorAnm(int);
void init_modeUpMove();
void modeUpMove();
void init_modeDownMoveInit();
void modeDownMoveInit();
void init_modeDownMove();
void modeDownMove();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
u8 getModelType() { return current.angle.x & 0xFF; }
u8 getTimer() { return (current.angle.x & 0xFF00) >> 8; }
int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
int getMoveHeight() { return fopAcM_GetParamBit(this, 16, 8); }
int getMoveSpeed() { return fopAcM_GetParamBit(this, 24, 8); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5B0 */ f32 field_0x5b0;
/* 0x5B4 */ f32 field_0x5b4;
/* 0x5B8 */ u8 field_0x5b8;
/* 0x5B9 */ u8 mTimer;
/* 0x5BA */ u8 field_0x5ba;
/* 0x5BB */ u8 mModelType;
/* 0x5BC */ u8 mIsSwitch;
/* 0x5BD */ u8 mColorR;
/* 0x5BE */ u8 mColorG;
/* 0x5BF */ u8 mColorB;
/* 0x5C0 */ f32 field_0x5c0;
/* 0x5C4 */ u8 field_0x5c4;
/* 0x5C5 */ u8 field_0x5c5;
};
STATIC_ASSERT(sizeof(daUdFloor_c) == 0x5c8);
#endif /* D_A_OBJ_LV8UDFLOOR_H */