mirror of https://github.com/zeldaret/tp.git
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
#ifndef D_A_OBJ_MAGNE_ARM_H
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#define D_A_OBJ_MAGNE_ARM_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjMarm_c
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* @brief Magnetic Arm
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*
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* @details Magnetic Arm Cranes in Goron Mines.
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* The model is split into 6 parts labeled A through F.
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* A Parts is the unmoving crane base.
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* B Parts is the vertical gear moving the crane.
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* C Parts is the main crane body.
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* D Parts are the vertical gears at the top where the crane bends.
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* E Parts is the wheel at the end of the crane.
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* F Parts is the magnetic crane head accessible to Link.
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* The ropes connecting the crane head are identified separately.
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*/
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class daObjMarm_c : public dBgS_MoveBgActor {
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public:
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enum MOVETYPE_e {
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MOVETYPE_A_e,
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MOVETYPE_B_e,
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MOVETYPE_C_e,
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MOVETYPE_D_e
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};
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enum MODE_e {
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MODE_WAIT_e,
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MODE_MHOLE_ON_e,
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MODE_LIFT_UP_e,
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MODE_LIFT_DOWN_e,
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MODE_ROTATE_e,
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MODE_END_e
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};
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void getBpartsOffset(cXyz*);
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void getDpartsOffset(cXyz*);
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void getEpartsOffset(cXyz*);
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void getFpartsOffset(cXyz*);
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void getRopeStartPos(cXyz*);
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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cPhs__Step phase_0();
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cPhs__Step phase_1();
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cPhs__Step phase_2();
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int create1st();
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int Execute(Mtx**);
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void action();
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void init_typeA_modeWait();
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void typeA_modeWait();
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void init_typeA_modeMholeOn();
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void typeA_modeMholeOn();
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void typeA_modeLiftUp();
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void typeA_modeLiftDown();
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void init_typeA_modeRotate();
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void typeA_modeRotate();
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void typeA_modeEnd();
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void init_typeB_modeWait();
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void typeB_modeWait();
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void init_typeB_modeMholeOn();
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void typeB_modeMholeOn();
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void init_typeB_modeLiftUp();
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void typeB_modeLiftUp();
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void typeB_modeLiftDown();
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void init_typeB_modeRotate();
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void typeB_modeRotate();
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void typeB_modeEnd();
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void init_typeC_modeWait();
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void typeC_modeWait();
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void init_typeC_modeMholeOn();
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void typeC_modeMholeOn();
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void init_typeC_modeLiftUp();
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void typeC_modeLiftUp();
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void init_typeC_modeLiftDown();
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void typeC_modeLiftDown();
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void init_typeC_modeRotate();
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void typeC_modeRotate();
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void typeC_modeEnd();
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void init_typeD_modeWait();
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void typeD_modeWait();
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void init_typeD_modeMholeOn();
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void typeD_modeMholeOn();
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void init_typeD_modeLiftUp();
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void typeD_modeLiftUp();
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void init_typeD_modeLiftDown();
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void typeD_modeLiftDown();
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void init_typeD_modeRotate();
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void typeD_modeRotate();
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void typeD_modeEnd();
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void setMagneHoleEffect();
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void endMagneHoleEffect();
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void calcHimo();
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void seStart_MOVESTART();
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void seStartLevel_MOVE();
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void seStart_STOP();
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void seStartLevel_UP();
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void seStartLevel_DOWN();
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void seStart_SWING();
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int Draw();
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void debugDraw();
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int Delete();
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u32 getMoveType() { return fopAcM_GetParamBit(this, 8, 4); }
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u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel[6];
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/* 0x5C0 */ mDoExt_brkAnm* mpBrkAnm;
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/* 0x5C4 */ mDoExt_btkAnm* mpBtkAnm;
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/* 0x5C8 */ JPABaseEmitter* mpEmitter;
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/* 0x5CC */ dBgW* mpBgW1;
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/* 0x5D0 */ Mtx mBgMtx1;
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/* 0x600 */ Mtx mBgMtx2;
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/* 0x630 */ dBgW* mpBgW2;
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/* 0x634 */ Mtx mBgMtx3;
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/* 0x664 */ dBgS_ObjAcch mAcch;
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/* 0x83C */ dBgS_AcchCir mAcchCir;
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/* 0x87C */ dCcD_Stts unused_0x87C; // Declaration needed to generate vtables
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/* 0x8B8 */ dCcD_Cyl unused_0x8B8; // Declaration needed to generate vtables
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/* 0x9F4 */ s32 mRotOffsetSwing; // Stop animation swing rotation
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/* 0x9F8 */ u8 unused_0x9F8[0x4];
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/* 0x9FC */ s16 mBPartsXRot;
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/* 0x9FE */ s16 mCPartsYRot;
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/* 0xA00 */ s16 mDPartsXRot;
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/* 0xA02 */ s16 mEPartsXRot;
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/* 0xA04 */ f32 mLiftTotal;
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/* 0xA08 */ u8 mIsYRotForward;
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/* 0xA09 */ s8 mYRotDirection;
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/* 0xA0A */ s16 mRotationAngle;
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/* 0xA0C */ s16 mLiftRotation;
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/* 0xA10 */ s32 mRotationTotal;
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/* 0xA14 */ u8 mMode;
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/* 0xA15 */ u8 mMoveType;
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/* 0xA16 */ u8 unused_0xA16;
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/* 0xA17 */ u8 mStopTimer;
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/* 0xA18 */ fpc_ProcID mID;
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/* 0xA1C */ u8 mPhaseIndex;
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/* 0xA1D */ u8 mPlayerRide;
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/* 0xA20 */ mDoExt_3DlineMat1_c* mpRope1;
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/* 0xA24 */ mDoExt_3DlineMat1_c* mpRope2;
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/* 0xA28 */ u8 field_0xA28; // mpRope1 Segment Count?
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/* 0xA29 */ u8 field_0xA29; // mpRope2 Segment Count?
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/* 0xA2C */ f32 mRotOffsetForce; // Swing Force applied during stop animation
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/* 0xA30 */ s16 mYRotOffset; // Y rot Offset on stop animation
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/* 0xA32 */ s16 mFPartsZRot; // F Parts Z rot on stop animation
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/* 0xA34 */ u8 unused_0xA34[0x4];
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/* 0xA38 */ s16 mZRotOffset;
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/* 0xA3C */ f32 mZRotForce; // Swing Force applied during stop animation
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/* 0xA40 */ s16 mZRotSwing; // Stop animation swing rotation
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/* 0xA44 */ Vec mSeMarmPos;
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/* 0xA50 */ Vec mSeMarmLiftPos;
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/* 0xA5C */ Vec mSeMarmSwingPos;
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/* 0xA68 */ u32 mShadowKey;
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};
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STATIC_ASSERT(sizeof(daObjMarm_c) == 0xa6c);
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#endif /* D_A_OBJ_MAGNE_ARM_H */
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