tp/include/d/actor/d_a_obj_magne_arm.h

169 lines
5.3 KiB
C++

#ifndef D_A_OBJ_MAGNE_ARM_H
#define D_A_OBJ_MAGNE_ARM_H
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjMarm_c
* @brief Magnetic Arm
*
* @details Magnetic Arm Cranes in Goron Mines.
* The model is split into 6 parts labeled A through F.
* A Parts is the unmoving crane base.
* B Parts is the vertical gear moving the crane.
* C Parts is the main crane body.
* D Parts are the vertical gears at the top where the crane bends.
* E Parts is the wheel at the end of the crane.
* F Parts is the magnetic crane head accessible to Link.
* The ropes connecting the crane head are identified separately.
*/
class daObjMarm_c : public dBgS_MoveBgActor {
public:
enum MOVETYPE_e {
MOVETYPE_A_e,
MOVETYPE_B_e,
MOVETYPE_C_e,
MOVETYPE_D_e
};
enum MODE_e {
MODE_WAIT_e,
MODE_MHOLE_ON_e,
MODE_LIFT_UP_e,
MODE_LIFT_DOWN_e,
MODE_ROTATE_e,
MODE_END_e
};
void getBpartsOffset(cXyz*);
void getDpartsOffset(cXyz*);
void getEpartsOffset(cXyz*);
void getFpartsOffset(cXyz*);
void getRopeStartPos(cXyz*);
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
cPhs__Step phase_0();
cPhs__Step phase_1();
cPhs__Step phase_2();
int create1st();
int Execute(Mtx**);
void action();
void init_typeA_modeWait();
void typeA_modeWait();
void init_typeA_modeMholeOn();
void typeA_modeMholeOn();
void typeA_modeLiftUp();
void typeA_modeLiftDown();
void init_typeA_modeRotate();
void typeA_modeRotate();
void typeA_modeEnd();
void init_typeB_modeWait();
void typeB_modeWait();
void init_typeB_modeMholeOn();
void typeB_modeMholeOn();
void init_typeB_modeLiftUp();
void typeB_modeLiftUp();
void typeB_modeLiftDown();
void init_typeB_modeRotate();
void typeB_modeRotate();
void typeB_modeEnd();
void init_typeC_modeWait();
void typeC_modeWait();
void init_typeC_modeMholeOn();
void typeC_modeMholeOn();
void init_typeC_modeLiftUp();
void typeC_modeLiftUp();
void init_typeC_modeLiftDown();
void typeC_modeLiftDown();
void init_typeC_modeRotate();
void typeC_modeRotate();
void typeC_modeEnd();
void init_typeD_modeWait();
void typeD_modeWait();
void init_typeD_modeMholeOn();
void typeD_modeMholeOn();
void init_typeD_modeLiftUp();
void typeD_modeLiftUp();
void init_typeD_modeLiftDown();
void typeD_modeLiftDown();
void init_typeD_modeRotate();
void typeD_modeRotate();
void typeD_modeEnd();
void setMagneHoleEffect();
void endMagneHoleEffect();
void calcHimo();
void seStart_MOVESTART();
void seStartLevel_MOVE();
void seStart_STOP();
void seStartLevel_UP();
void seStartLevel_DOWN();
void seStart_SWING();
int Draw();
void debugDraw();
int Delete();
u32 getMoveType() { return fopAcM_GetParamBit(this, 8, 4); }
u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel[6];
/* 0x5C0 */ mDoExt_brkAnm* mpBrkAnm;
/* 0x5C4 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x5C8 */ JPABaseEmitter* mpEmitter;
/* 0x5CC */ dBgW* mpBgW1;
/* 0x5D0 */ Mtx mBgMtx1;
/* 0x600 */ Mtx mBgMtx2;
/* 0x630 */ dBgW* mpBgW2;
/* 0x634 */ Mtx mBgMtx3;
/* 0x664 */ dBgS_ObjAcch mAcch;
/* 0x83C */ dBgS_AcchCir mAcchCir;
/* 0x87C */ dCcD_Stts unused_0x87C; // Declaration needed to generate vtables
/* 0x8B8 */ dCcD_Cyl unused_0x8B8; // Declaration needed to generate vtables
/* 0x9F4 */ s32 mRotOffsetSwing; // Stop animation swing rotation
/* 0x9F8 */ u8 unused_0x9F8[0x4];
/* 0x9FC */ s16 mBPartsXRot;
/* 0x9FE */ s16 mCPartsYRot;
/* 0xA00 */ s16 mDPartsXRot;
/* 0xA02 */ s16 mEPartsXRot;
/* 0xA04 */ f32 mLiftTotal;
/* 0xA08 */ u8 mIsYRotForward;
/* 0xA09 */ s8 mYRotDirection;
/* 0xA0A */ s16 mRotationAngle;
/* 0xA0C */ s16 mLiftRotation;
/* 0xA10 */ s32 mRotationTotal;
/* 0xA14 */ u8 mMode;
/* 0xA15 */ u8 mMoveType;
/* 0xA16 */ u8 unused_0xA16;
/* 0xA17 */ u8 mStopTimer;
/* 0xA18 */ fpc_ProcID mID;
/* 0xA1C */ u8 mPhaseIndex;
/* 0xA1D */ u8 mPlayerRide;
/* 0xA20 */ mDoExt_3DlineMat1_c* mpRope1;
/* 0xA24 */ mDoExt_3DlineMat1_c* mpRope2;
/* 0xA28 */ u8 field_0xA28; // mpRope1 Segment Count?
/* 0xA29 */ u8 field_0xA29; // mpRope2 Segment Count?
/* 0xA2C */ f32 mRotOffsetForce; // Swing Force applied during stop animation
/* 0xA30 */ s16 mYRotOffset; // Y rot Offset on stop animation
/* 0xA32 */ s16 mFPartsZRot; // F Parts Z rot on stop animation
/* 0xA34 */ u8 unused_0xA34[0x4];
/* 0xA38 */ s16 mZRotOffset;
/* 0xA3C */ f32 mZRotForce; // Swing Force applied during stop animation
/* 0xA40 */ s16 mZRotSwing; // Stop animation swing rotation
/* 0xA44 */ Vec mSeMarmPos;
/* 0xA50 */ Vec mSeMarmLiftPos;
/* 0xA5C */ Vec mSeMarmSwingPos;
/* 0xA68 */ u32 mShadowKey;
};
STATIC_ASSERT(sizeof(daObjMarm_c) == 0xa6c);
#endif /* D_A_OBJ_MAGNE_ARM_H */