tp/include/d/actor/d_a_obj_nagaisu.h

72 lines
1.5 KiB
C++

#ifndef D_A_OBJ_NAGAISU_H
#define D_A_OBJ_NAGAISU_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
#include "d/d_model.h"
class daObjNagaisu_c;
// child seat / couch?
class daObjIsuChild_c {
public:
daObjIsuChild_c();
virtual ~daObjIsuChild_c();
int createHeap();
void create(daObjNagaisu_c*, dCcD_Stts*);
void execute();
void draw(dMdl_c*);
void Delete();
bool chkHit();
void callEmt();
void setDeadFlg(bool i_flg) { mIsDead = i_flg; }
bool getDeadFlg() { return mIsDead; }
void setPos(const cXyz& i_pos) {
mPos.x = i_pos.x;
mPos.y = i_pos.y;
mPos.z = i_pos.z;
}
static const dCcD_SrcCyl s_CcDCyl;
/* 0x004 */ dMdl_obj_c mMdlObj;
/* 0x038 */ Vec mPos;
/* 0x044 */ dCcD_Cyl mCcCyl[2];
/* 0x2BC */ Mtx mBgMtx;
/* 0x2EC */ dBgW* mpBgW;
/* 0x2F0 */ bool mIsDead;
};
/**
* @ingroup actors-objects
* @class daObjNagaisu_c
* @brief Couch
*
* @details
*
*/
class daObjNagaisu_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daObjNagaisu_c();
virtual ~daObjNagaisu_c();
int createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setIsu();
static const int REMOVE_ISU_IDX[];
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ dCcD_Stts mCcStts;
/* 0x5B4 */ daObjIsuChild_c mChild[60];
};
STATIC_ASSERT(sizeof(daObjNagaisu_c) == 0xb6e4);
#endif /* D_A_OBJ_NAGAISU_H */