tp/include/d/actor/d_a_obj_octhashi.h

72 lines
1.8 KiB
C++

#ifndef D_A_OBJ_OCTHASHI_H
#define D_A_OBJ_OCTHASHI_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
/**
* @ingroup actors-objects
* @class daObjOCTHASHI_c
* @brief Morpheel Pillar
*
* @details
*
*/
class daObjOCTHASHI_c : public dBgS_MoveBgActor {
public:
void initCcCylinder();
void SetCoSph();
void SetCoCyl();
void HakaiSet2(int);
void HakaiMotion2();
void CylAction();
void SphAction();
void SphAction2();
void Action();
void setBaseMtx();
int CreateHeap();
int create();
int Create();
int Execute(Mtx**);
int Draw();
int Delete();
private:
/* 0x5a0 */ cXyz field_0x5a0[8];
/* 0x600 */ cXyz field_0x600[8];
/* 0x660 */ csXyz field_0x660[8];
/* 0x690 */ csXyz field_0x690[8];
/* 0x6c0 */ u8 field_0x6c0[8];
/* 0x6c8 */ u8 field_0x6c8;
/* 0x6c9 */ u8 field_0x6c9[0x6cb - 0x6c9];
/* 0x6cb */ u8 field_0x6cb;
/* 0x6cc */ s16 field_0x6cc;
/* 0x6d0 */ f32 field_0x6d0;
/* 0x6d4 */ f32 field_0x6d4;
/* 0x6d8 */ f32 field_0x6d8;
/* 0x6dc */ s16 field_0x6dc;
/* 0x6de */ s16 field_0x6de;
/* 0x6e0 */ int mPieceNum;
/* 0x6e4 */ u32 field_0x6e4;
public:
/* 0x6e8 */ s16 field_0x6e8;
/* 0x6ec */ Z2Creature mSound;
private:
/* 0x077c */ u8 field_0x77c[4];
/* 0x0780 */ J3DModel* mpModel[8];
/* 0x07a0 */ u8 field_0x7a0[0x7a4 - 0x7a0];
/* 0x07a4 */ request_of_phase_process_class mPhaseReq;
/* 0x07ac */ dCcD_Stts field_0x7ac[8];
/* 0x098c */ dCcD_Sph mColliders[8];
/* 0x134c */ dCcD_Cyl mCyl;
/* 0x1488 */ dCcU_AtInfo field_0x1488;
/* 0x148C */ int field_0x148c;
};
STATIC_ASSERT(sizeof(daObjOCTHASHI_c) == 0x14b0);
#endif /* D_A_OBJ_OCTHASHI_H */