mirror of https://github.com/zeldaret/tp.git
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#ifndef D_A_OBJ_OCTHASHI_H
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#define D_A_OBJ_OCTHASHI_H
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-objects
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* @class daObjOCTHASHI_c
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* @brief Morpheel Pillar
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*
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* @details
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*
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*/
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class daObjOCTHASHI_c : public dBgS_MoveBgActor {
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public:
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void initCcCylinder();
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void SetCoSph();
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void SetCoCyl();
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void HakaiSet2(int);
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void HakaiMotion2();
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void CylAction();
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void SphAction();
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void SphAction2();
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void Action();
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void setBaseMtx();
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int CreateHeap();
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int create();
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int Create();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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private:
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/* 0x5a0 */ cXyz field_0x5a0[8];
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/* 0x600 */ cXyz field_0x600[8];
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/* 0x660 */ csXyz field_0x660[8];
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/* 0x690 */ csXyz field_0x690[8];
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/* 0x6c0 */ u8 field_0x6c0[8];
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/* 0x6c8 */ u8 field_0x6c8;
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/* 0x6c9 */ u8 field_0x6c9[0x6cb - 0x6c9];
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/* 0x6cb */ u8 field_0x6cb;
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/* 0x6cc */ s16 field_0x6cc;
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/* 0x6d0 */ f32 field_0x6d0;
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/* 0x6d4 */ f32 field_0x6d4;
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/* 0x6d8 */ f32 field_0x6d8;
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/* 0x6dc */ s16 field_0x6dc;
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/* 0x6de */ s16 field_0x6de;
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/* 0x6e0 */ int mPieceNum;
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/* 0x6e4 */ u32 field_0x6e4;
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public:
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/* 0x6e8 */ s16 field_0x6e8;
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/* 0x6ec */ Z2Creature mSound;
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private:
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/* 0x077c */ u8 field_0x77c[4];
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/* 0x0780 */ J3DModel* mpModel[8];
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/* 0x07a0 */ u8 field_0x7a0[0x7a4 - 0x7a0];
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/* 0x07a4 */ request_of_phase_process_class mPhaseReq;
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/* 0x07ac */ dCcD_Stts field_0x7ac[8];
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/* 0x098c */ dCcD_Sph mColliders[8];
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/* 0x134c */ dCcD_Cyl mCyl;
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/* 0x1488 */ dCcU_AtInfo field_0x1488;
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/* 0x148C */ int field_0x148c;
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};
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STATIC_ASSERT(sizeof(daObjOCTHASHI_c) == 0x14b0);
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#endif /* D_A_OBJ_OCTHASHI_H */
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