tp/include/d/actor/d_a_obj_oiltubo.h

63 lines
1.4 KiB
C++

#ifndef D_A_OBJ_OILTUBO_H
#define D_A_OBJ_OILTUBO_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObj_Oiltubo_c
* @brief Oil Jar
*
* @details
*
*/
class daObj_Oiltubo_c : public fopAc_ac_c {
public:
typedef int (daObj_Oiltubo_c::*processFn)(void*);
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
const char* getResName();
void restart();
void initialize();
int setProcess(processFn);
void setParam();
void setEnvTevColor();
void setRoomNo();
void setMtx();
void setAttnPos();
BOOL chkEvent();
int wait(void*);
static const dCcD_SrcGObjInf mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
private:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ J3DModel* mpBModel;
/* 0x578 */ mDoExt_btkAnm mBtk;
/* 0x590 */ dBgS_ObjAcch mAcch;
/* 0x768 */ dCcD_Stts mCcStts;
/* 0x7A4 */ dBgS_AcchCir mAcchCir;
/* 0x7E4 */ dCcD_Cyl mCcAtCyl;
/* 0x920 */ dCcD_Cyl mCcCoCyl;
/* 0xA5C */ cBgS_GndChk mGroundChk;
/* 0xA98 */ processFn mProcess;
/* 0xAA4 */ Z2SoundObjSimple mSound;
/* 0xAC4 */ f32 mGroundHeight;
/* 0xAC8 */ u32 mShadowKey;
/* 0xACC */ u16 mMode;
public:
virtual ~daObj_Oiltubo_c() {}
};
STATIC_ASSERT(sizeof(daObj_Oiltubo_c) == 0xAD4);
#endif /* D_A_OBJ_OILTUBO_H */