tp/include/d/actor/d_a_obj_pleaf.h

63 lines
1.3 KiB
C++

#ifndef D_A_OBJ_PLEAF_H
#define D_A_OBJ_PLEAF_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_Pleaf_c
* @brief Ordon Pumpkin Vine
*
* @details
*
*/
class daObj_Pleaf_c : public fopAc_ac_c {
private:
/* 0x568*/ u8 field_0x568[0x56C - 0x568];
/* 0x56C */ request_of_phase_process_class mPhaseReq;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ dBgS_ObjAcch mObjAcch;
/* 0x750 */ dCcD_Stts mStts;
/* 0x78C */ dBgS_AcchCir mAcchCir;
/* 0x7CC */ cBgS_GndChk mGndChk;
/* 0x808 */ dCcD_Sph mSph;
/* 0x940 */ f32 mGroundDist;
/* 0x944 */ u32 mShadowKey;
/* 0x948 */ u8 mType;
public:
virtual ~daObj_Pleaf_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
char* getResName();
int isDelete();
void setEnvTevColor();
void setRoomNo();
void setMtx();
u32 getType() { return 0; }
};
STATIC_ASSERT(sizeof(daObj_Pleaf_c) == 0x950);
class daObj_Pleaf_Param_c {
public:
virtual ~daObj_Pleaf_Param_c() {}
struct params {
f32 field_0x0;
f32 field_0x4;
f32 field_0x8;
f32 field_0xc;
};
static daObj_Pleaf_Param_c::params const m;
};
#endif /* D_A_OBJ_PLEAF_H */