tp/include/d/actor/d_a_obj_rock.h

48 lines
1.1 KiB
C++

#ifndef D_A_OBJ_ROCK_H
#define D_A_OBJ_ROCK_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor.h"
struct rock_ss {
~rock_ss();
rock_ss();
/* 0x00 */ J3DModel* mpModel;
/* 0x04 */ cXyz mPos;
/* 0x10 */ cXyz mScale;
/* 0x1C */ f32 mOffsetY;
/* 0x20 */ s16 mRot;
/* 0x24 */ dCcD_Sph mCollider;
/* 0x15C */ s8 mActive;
}; // Size: 0x160
STATIC_ASSERT(sizeof(rock_ss) == 0x160);
/**
* @ingroup actors-objects
* @class obj_rock_class
* @brief Rock
*
* @details
*
*/
class obj_rock_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ u8 mPatchRockNum;
/* 0x571 */ u8 mRockSpacing;
/* 0x572 */ u8 field_0x572; // Unused?
/* 0x574 */ s16 mPatchInitialized;
/* 0x578 */ rock_ss mRocks[0x10];
/* 0x1B78 */ s32 mRockNum;
/* 0x1B7C */ dCcD_Stts mStts;
/* 0x1BB8 */ u8 field_0x1bb8; // Unused?
/* 0x1BB9 */ bool mInitialized;
};
STATIC_ASSERT(sizeof(obj_rock_class) == 0x1BBC);
#endif /* D_A_OBJ_ROCK_H */