tp/include/d/actor/d_a_obj_smgdoor.h

76 lines
1.9 KiB
C++

#ifndef D_A_OBJ_SMGDOOR_H
#define D_A_OBJ_SMGDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
enum daObjSmgDoor_Action {
ACT_WAIT = 0,
ACT_OPEN = 1,
ACT_SETGOAL = 2,
ACT_SETPOS = 3,
ACT_SCENE_CHG = 4,
ACT_COLOR_CHG = 5
};
/**
* @ingroup actors-objects
* @class daObjSmgDoor_c
* @brief Sacred Meadow Grove Door
*
* @details The entrance / exit door to Temple of Time
*
*/
class daObjSmgDoor_c : public dBgS_MoveBgActor {
public:
typedef void (daObjSmgDoor_c::*actionFunc)();
void initBaseMtx();
void setBaseMtx();
int create1st();
int getDemoAction();
int demoProc();
int openInit();
int openProc();
void setGoal();
void setPos();
void sceneChange();
void event_proc_call();
void actionWaitEvent();
void actionEvent();
void actionDead();
int checkArea();
int checkOpen();
void setAction(u8 i_action) { mAction = i_action; }
u8 getEvId() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwbit() { return fopAcM_GetParamBit(this, 20, 8); }
u8 getType() { return fopAcM_GetParamBit(this, 8, 4); }
u8 getNextSceneID() { return fopAcM_GetParamBit(this, 12, 8); }
virtual int Create();
virtual int CreateHeap();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel[2];
/* 0x5B0 */ s16 field_0x5b0;
/* 0x5B2 */ s16 field_0x5b2;
/* 0x5B4 */ int mStaffId;
/* 0x5B8 */ Mtx field_0x5b8;
/* 0x5E8 */ u8 mType;
/* 0x5E9 */ u8 field_0x5e9;
/* 0x5EA */ u8 mAction;
/* 0x5EB */ u8 mToolId;
/* 0x5EC */ s16 mEvId;
/* 0x5EE */ s16 field_0x5ee;
/* 0x5F0 */ s16 field_0x5f0;
/* 0x5F2 */ u16 field_0x5f2;
};
STATIC_ASSERT(sizeof(daObjSmgDoor_c) == 0x5f4);
#endif /* D_A_OBJ_SMGDOOR_H */