tp/include/d/actor/d_a_obj_smw_stone.h

46 lines
1004 B
C++

#ifndef D_A_OBJ_SMW_STONE_H
#define D_A_OBJ_SMW_STONE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daSmWStone_c
* @brief Howling Stone
*
* @details
*
*/
class daSmWStone_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daSmWStone_c();
virtual ~daSmWStone_c();
cPhs__Step create();
int execute();
int draw();
int Delete();
void exeModeHowl();
void setModelMtx();
int createHeap();
void init();
bool chkWlfInRange();
int getTuneId() { return 2; }
u8 getSwBit0() { return fopAcM_GetParamBit(this, 0, 8); }
void deleteStone() { mDelete = true; }
private:
/* 0x574 */ cBgS_PolyInfo mPolyInfo;
/* 0x584 */ J3DModel* mpModel;
/* 0x588 */ dBgW* mpBgW;
/* 0x58C */ Mtx mBgMtx;
/* 0x5BC */ f32 mGroundH;
/* 0x5C0 */ u32 mShadowKey;
/* 0x5C4 */ u8 mMode;
/* 0x5C5 */ bool mDelete;
};
STATIC_ASSERT(sizeof(daSmWStone_c) == 0x5c8);
#endif /* D_A_OBJ_SMW_STONE_H */