tp/include/d/actor/d_a_obj_swBallC.h

60 lines
1.4 KiB
C++

#ifndef D_A_OBJ_SWBALLC_H
#define D_A_OBJ_SWBALLC_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjSwBallC_c
* @brief Ball Switch C
*
* @details
*
*/
class daObjSwBallC_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
void event_proc_call();
void actionWait();
void actionOrderEvent();
void actionEvent();
void actionDead();
int demoProc();
void setLightOnSwB();
void setLightOffSwB();
void deleteLightBall();
void deleteLightBallA();
void deleteLightBallB();
int calcLightBallScale();
int draw();
int _delete();
void setAction(u8 action) { field_0x57f = action; }
/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* mModel;
/* 0x574 */ mDoExt_btkAnm* field_0x574;
/* 0x578 */ u32 field_0x578;
/* 0x57C */ s16 field_0x57c;
/* 0x57E */ u8 field_0x57e;
/* 0x57F */ u8 field_0x57f;
/* 0x580 */ u8 field_0x580;
/* 0x581 */ u8 field_0x581;
/* 0x582 */ u8 field_0x582;
/* 0x583 */ u8 field_0x583;
/* 0x584 */ u8 field_0x584;
/* 0x585 */ s8 field_0x585;
/* 0x586 */ u8 field_0x586;
/* 0x587 */ u8 field_0x587;
/* 0x588 */ u32 field_0x588;
};
STATIC_ASSERT(sizeof(daObjSwBallC_c) == 0x58C);
#endif /* D_A_OBJ_SWBALLC_H */