tp/include/d/actor/d_a_obj_swpropeller.h

60 lines
1.6 KiB
C++

#ifndef D_A_OBJ_SWPROPELLER_H
#define D_A_OBJ_SWPROPELLER_H
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjSwPr_c
* @brief Boomerang Switch
*
* @details
*
*/
class daObjSwPr_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int setRotateTime();
void switchCtrl();
void execute_type_boomerang();
void execute_type_wind();
int execute();
int draw();
int _delete();
u8 getNameArg() { return fopAcM_GetParamBit(this, 8, 8); }
u8 getMdlType() { return fopAcM_GetParamBit(this, 0x10, 4); }
int getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
u32 getSwbit2() { return fopAcM_GetParamBit(this, 0x18, 8); }
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dCcD_Stts mCcStts;
/* 0x5B0 */ dCcD_Cyl mCyl1;
/* 0x6EC */ dCcD_Cyl mCyl2;
/* 0x828 */ s16 mRotateSpeed;
/* 0x82A */ s16 mRotateInitSpeed;
/* 0x82C */ s16 field_0x82c; // rotate angle?
/* 0x82E */ s16 mRotateTime;
/* 0x830 */ u16 mKaitenJntID;
/* 0x832 */ s16 mSwDelayTimer;
/* 0x834 */ u16 field_0x834;
/* 0x836 */ u16 mSwOffDelayTimer;
/* 0x838 */ u8 field_0x838;
/* 0x839 */ u8 field_0x839;
/* 0x83A */ u8 field_0x83a;
/* 0x83B */ u8 field_0x83b;
/* 0x83C */ u8 mNameArg;
/* 0x83D */ u8 field_0x83d;
/* 0x83E */ u8 mModelType;
};
STATIC_ASSERT(sizeof(daObjSwPr_c) == 0x840);
#endif /* D_A_OBJ_SWPROPELLER_H */