tp/include/d/actor/d_a_obj_wood_statue.h

73 lines
1.7 KiB
C++

#ifndef D_A_OBJ_WOOD_STATUE_H
#define D_A_OBJ_WOOD_STATUE_H
#include "d/actor/d_a_itembase.h"
#include "d/d_particle.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjWStatue_c
* @brief Wooden Statue
*
* @details
*
*/
class daObjWStatue_c : public daItemBase_c {
public:
typedef int (daObjWStatue_c::*demoFunc)();
enum Status {
STATUS_WAIT,
STATUS_ORDER_GET_DEMO,
STATUS_GET_DEMO,
STATUS_SW_ON_WAIT,
STATUS_BOOMERANG_CARRY,
};
void initBaseMtx();
void setBaseMtx();
int Create();
int __CreateHeap();
int create();
void bg_check();
int actionWaitInit();
int actionWait();
int initActionOrderGetDemo();
int actionOrderGetDemo();
int actionGetDemo();
int actionInitSwOnWait();
int actionSwOnWait();
int actionInitBoomerangCarry();
int actionBoomerangCarry();
void demoProc();
void effectSet();
void effectStop();
int execute();
int draw();
void setListStart();
int _delete();
bool chkStatus(u8 status) { return mStatus == status; }
void setStatus(u8 status) { mStatus = status; }
u8 getSwbit2() { return fopAcM_GetParamBit(this, 8, 8); }
private:
/* 0x92C */ fpc_ProcID mItemId;
/* 0x930 */ int field_0x930;
/* 0x934 */ int mStaffIdx;
/* 0x938 */ u8 mStatus;
/* 0x939 */ u8 mShouldBoundSEPlay;
/* 0x93A */ u8 field_0x93a;
/* 0x93B */ u8 mRespawnTimer;
/* 0x93C */ cXyz field_0x93c;
/* 0x948 */ s16 mEventIdx;
/* 0x94A */ s16 mBoundSETimer;
/* 0x94C */ dPa_followEcallBack mCallbacks[2];
};
STATIC_ASSERT(sizeof(daObjWStatue_c) == 0x974);
#endif /* D_A_OBJ_WOOD_STATUE_H */