mirror of https://github.com/zeldaret/tp.git
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#ifndef D_A_OBJ_YOUSEI_H
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#define D_A_OBJ_YOUSEI_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/actor/d_a_player.h"
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/**
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* @ingroup actors-objects
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* @class daObjYOUSEI_c
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* @brief Fairy
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*
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* @details
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*
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*/
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class daObjYOUSEI_c : public fopEn_enemy_c {
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public:
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void InitCcSph();
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void SetCcSph();
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void SpeedSet();
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void MoveAction();
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void BinAction();
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void LinkChk();
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void WaitAction();
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void LinkAction();
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bool LinkSearch();
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bool WayBgCheck(f32, f32, s16);
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void CareAction();
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void CheckGround();
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bool CheckWater();
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void Action();
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void ObjHit();
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int Execute();
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int Delete();
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void setBaseMtx();
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int create();
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inline int CreateHeap();
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inline int Draw();
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/* 0x5AC */ u8 field_0x5ac;
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/* 0x5AD */ u8 field_0x5ad;
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/* 0x5AE */ u8 field_0x5ae;
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/* 0x5AF */ u8 field_0x5af;
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/* 0x5B0 */ cXyz field_0x5b0;
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/* 0x5BC */ daPy_boomerangMove_c mBoomerangMove;
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/* 0x5C8 */ u8 mPrm;
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/* 0x5CA */ s16 mAction;
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/* 0x5CC */ s16 mMode;
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/* 0x5CE */ s16 mTimers[4];
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/* 0x5D6 */ s16 field_0x5d6;
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/* 0x5D8 */ u8 field_0x5D8[0x5DA - 0x5D8];
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/* 0x5DA */ s16 mAngleTarget;
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/* 0x5DC */ s16 field_0x5dc;
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/* 0x5E0 */ f32 mSpeedVTarget;
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/* 0x5E4 */ f32 mSpeedFTarget;
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/* 0x5E8 */ f32 field_0x5e8;
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/* 0x5EC */ f32 field_0x5ec;
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/* 0x5F0 */ f32 mAnmSpeed;
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/* 0x5F4 */ u8 field_0x5F4[0x5F8 - 0x5F4];
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/* 0x5F8 */ cXyz field_0x5f8;
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/* 0x604 */ u32 field_0x604;
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/* 0x608 */ u32 field_0x608;
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/* 0x60C */ u32 field_0x60c;
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/* 0x610 */ u32 field_0x610;
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/* 0x614 */ f32 mDistToPlayer;
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/* 0x618 */ s16 mAngleToPlayer;
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/* 0x61A */ s16 field_0x61a;
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/* 0x61C */ Z2Creature mSound;
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/* 0x6AC */ u8 field_0x6AC[0x6B0 - 0x6AC];
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/* 0x6B0 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x6B4 */ u8 field_0x6B4[0x6BC - 0x6B4];
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/* 0x6BC */ dBgS_AcchCir mAcchCir;
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/* 0x6FC */ dBgS_ObjAcch mAcch;
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/* 0x8D4 */ dCcD_Stts mCcStts;
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/* 0x910 */ dCcD_Sph mCcSph;
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/* 0xA48 */ u8 field_0xa48[0xA4C - 0xA48];
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};
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STATIC_ASSERT(sizeof(daObjYOUSEI_c) == 0xa4c);
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#endif /* D_A_OBJ_YOUSEI_H */
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