tp/include/d/actor/d_a_obj_yousei.h

83 lines
2.1 KiB
C++

#ifndef D_A_OBJ_YOUSEI_H
#define D_A_OBJ_YOUSEI_H
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_player.h"
/**
* @ingroup actors-objects
* @class daObjYOUSEI_c
* @brief Fairy
*
* @details
*
*/
class daObjYOUSEI_c : public fopEn_enemy_c {
public:
void InitCcSph();
void SetCcSph();
void SpeedSet();
void MoveAction();
void BinAction();
void LinkChk();
void WaitAction();
void LinkAction();
bool LinkSearch();
bool WayBgCheck(f32, f32, s16);
void CareAction();
void CheckGround();
bool CheckWater();
void Action();
void ObjHit();
int Execute();
int Delete();
void setBaseMtx();
int create();
inline int CreateHeap();
inline int Draw();
/* 0x5AC */ u8 field_0x5ac;
/* 0x5AD */ u8 field_0x5ad;
/* 0x5AE */ u8 field_0x5ae;
/* 0x5AF */ u8 field_0x5af;
/* 0x5B0 */ cXyz field_0x5b0;
/* 0x5BC */ daPy_boomerangMove_c mBoomerangMove;
/* 0x5C8 */ u8 mPrm;
/* 0x5CA */ s16 mAction;
/* 0x5CC */ s16 mMode;
/* 0x5CE */ s16 mTimers[4];
/* 0x5D6 */ s16 field_0x5d6;
/* 0x5D8 */ u8 field_0x5D8[0x5DA - 0x5D8];
/* 0x5DA */ s16 mAngleTarget;
/* 0x5DC */ s16 field_0x5dc;
/* 0x5E0 */ f32 mSpeedVTarget;
/* 0x5E4 */ f32 mSpeedFTarget;
/* 0x5E8 */ f32 field_0x5e8;
/* 0x5EC */ f32 field_0x5ec;
/* 0x5F0 */ f32 mAnmSpeed;
/* 0x5F4 */ u8 field_0x5F4[0x5F8 - 0x5F4];
/* 0x5F8 */ cXyz field_0x5f8;
/* 0x604 */ u32 field_0x604;
/* 0x608 */ u32 field_0x608;
/* 0x60C */ u32 field_0x60c;
/* 0x610 */ u32 field_0x610;
/* 0x614 */ f32 mDistToPlayer;
/* 0x618 */ s16 mAngleToPlayer;
/* 0x61A */ s16 field_0x61a;
/* 0x61C */ Z2Creature mSound;
/* 0x6AC */ u8 field_0x6AC[0x6B0 - 0x6AC];
/* 0x6B0 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x6B4 */ u8 field_0x6B4[0x6BC - 0x6B4];
/* 0x6BC */ dBgS_AcchCir mAcchCir;
/* 0x6FC */ dBgS_ObjAcch mAcch;
/* 0x8D4 */ dCcD_Stts mCcStts;
/* 0x910 */ dCcD_Sph mCcSph;
/* 0xA48 */ u8 field_0xa48[0xA4C - 0xA48];
};
STATIC_ASSERT(sizeof(daObjYOUSEI_c) == 0xa4c);
#endif /* D_A_OBJ_YOUSEI_H */