tp/include/d/actor/d_a_obj_zdoor.h

47 lines
1.0 KiB
C++

#ifndef D_A_OBJ_ZDOOR_H
#define D_A_OBJ_ZDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daZdoor_c
* @brief Zelda Door
*
* @details
*
*/
class daZdoor_c : public dBgS_MoveBgActor {
public:
void init_cyl();
void set_cyl();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
int Draw();
int Delete();
u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ dBgS_ObjAcch mObjAcch;
/* 0x784 */ dBgS_AcchCir mAcchCir;
/* 0x7C4 */ dCcD_Stts mStts;
/* 0x800 */ dCcD_Cyl mCallbackCylinders[4];
/* 0xCF0 */ dCcD_Cyl mCylinder;
/* 0xE2C */ s16 mOpenSpeed;
/* 0xE2E */ s16 mOpenAngle;
/* 0xE30 */ u8 mDoorType;
};
STATIC_ASSERT(sizeof(daZdoor_c) == 0xE34);
#endif /* D_A_OBJ_ZDOOR_H */