mirror of https://github.com/zeldaret/tp.git
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#ifndef D_A_OBJ_ZDOOR_H
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#define D_A_OBJ_ZDOOR_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daZdoor_c
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* @brief Zelda Door
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*
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* @details
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*
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*/
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class daZdoor_c : public dBgS_MoveBgActor {
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public:
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void init_cyl();
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void set_cyl();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create1st();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ dBgS_ObjAcch mObjAcch;
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/* 0x784 */ dBgS_AcchCir mAcchCir;
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/* 0x7C4 */ dCcD_Stts mStts;
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/* 0x800 */ dCcD_Cyl mCallbackCylinders[4];
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/* 0xCF0 */ dCcD_Cyl mCylinder;
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/* 0xE2C */ s16 mOpenSpeed;
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/* 0xE2E */ s16 mOpenAngle;
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/* 0xE30 */ u8 mDoorType;
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};
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STATIC_ASSERT(sizeof(daZdoor_c) == 0xE34);
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#endif /* D_A_OBJ_ZDOOR_H */
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