mirror of https://github.com/zeldaret/tp.git
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef D_A_SWBALL_H
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#define D_A_SWBALL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-unsorted
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* @class daSwBall_c
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* @brief Switch Ball
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*
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* @details
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*
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*/
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class daSwBall_c : public fopAc_ac_c {
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public:
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BOOL checkArea_sub(fopAc_ac_c*);
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BOOL checkArea();
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void search_ball();
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int Create();
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int create();
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int execute();
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void actionRun();
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void actionStop();
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void PutCrrPos();
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int _delete();
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u8 getArg0() { return fopAcM_GetParamBit(this, 0, 8); }
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u8 getArg1() { return fopAcM_GetParamBit(this, 8, 8); }
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u8 getSwbit() { return fopAcM_GetParamBit(this, 16, 8); }
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u8 getType() { return fopAcM_GetParamBit(this, 24, 4); }
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bool checkPullLBall() { return fopAcM_GetParamBit(this, 28, 2) == 0; }
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private:
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/* 0x568 */ fpc_ProcID mBallIDs[8];
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/* 0x588 */ u8 mTimer;
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/* 0x589 */ u8 mAction;
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/* 0x58A */ u8 mMode;
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/* 0x58B */ u8 mIsBallCarry[8];
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/* 0x593 */ u8 field_0x593[8];
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/* 0x59C */ fpc_ProcID field_0x59c;
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};
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STATIC_ASSERT(sizeof(daSwBall_c) == 0x5a0);
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#endif /* D_A_SWBALL_H */
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