tp/include/d/actor/d_a_swBall.h

47 lines
1.1 KiB
C++

#ifndef D_A_SWBALL_H
#define D_A_SWBALL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-unsorted
* @class daSwBall_c
* @brief Switch Ball
*
* @details
*
*/
class daSwBall_c : public fopAc_ac_c {
public:
BOOL checkArea_sub(fopAc_ac_c*);
BOOL checkArea();
void search_ball();
int Create();
int create();
int execute();
void actionRun();
void actionStop();
void PutCrrPos();
int _delete();
u8 getArg0() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getArg1() { return fopAcM_GetParamBit(this, 8, 8); }
u8 getSwbit() { return fopAcM_GetParamBit(this, 16, 8); }
u8 getType() { return fopAcM_GetParamBit(this, 24, 4); }
bool checkPullLBall() { return fopAcM_GetParamBit(this, 28, 2) == 0; }
private:
/* 0x568 */ fpc_ProcID mBallIDs[8];
/* 0x588 */ u8 mTimer;
/* 0x589 */ u8 mAction;
/* 0x58A */ u8 mMode;
/* 0x58B */ u8 mIsBallCarry[8];
/* 0x593 */ u8 field_0x593[8];
/* 0x59C */ fpc_ProcID field_0x59c;
};
STATIC_ASSERT(sizeof(daSwBall_c) == 0x5a0);
#endif /* D_A_SWBALL_H */